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SimCity News

Thursday, May 16, 2002 - 23:00

Computer Games magazine is featuring a cover story about The Sims phenomena. They have several articles that talk about The Sims Online (with screenshots), The Sims community and fansites, a history of Maxis games, speaking Simlish, SimCity 4 (with screenshots), an interview with Will Wright, and an interesting article about who is playing The Sims. Get your copy today!

Go To CGOnline.com

Tuesday, May 14, 2002 - 23:00

GameSpot.com has some great screenshots of SimCity 4. Take a look at them, no drooling allowed.

Go to GameSpot.com

Tuesday, May 7, 2002 - 23:00

We have updated the Hall Of Fame page with a great number of Architects who have made considerable contributions to the Building Exchange.

Go to Hall Of Fame

Tuesday, April 30, 2002 - 23:00

Electronic Arts (Nasdaq: ERTS) today announced that the long-awaited 4th generation of the PC game SimCity™, SimCity™ 4, is in development at the company's Walnut Creek-based Maxis(tm) studio.

Go To Press Release
Go to SimCity 4 Website


REDWOOD CITY, Calif., April 29, 2002 - Electronic Arts (Nasdaq: ERTS) today announced that the long-awaited 4th generation of the PC game SimCity™, SimCity™ 4, is in development at the company's Walnut Creek-based Maxis™ studio. Featuring new simulation and graphics engines, new regional game play and the new ability to track the lives of individual Sims as they go about their daily routine, SimCity 4 is the most realistic, powerful and personal SimCity experience ever. SimCity 4 will make its debut to industry insiders on May 22nd at the Electronic Entertainment Exposition in Los Angeles.

"SimCity 4 is the ultimate SimCity experience," according to Lucy Bradshaw, General Manager of Maxis, developers of the #1 selling PC game of all time, The Sims™. "We have really lifted up the hood and made amazing improvements to the underlying simulation to give the player the most responsive, personal and satisfying SimCity yet."

Right from the start, players will experience new God-like powers of creation as they lay the groundwork for their cities by molding mountains, carving valleys, seeding forests and laying rivers. With these new landscape creation features, players can now construct the most realistic metropolis imaginable.

Unlike earlier games in the series, SimCity 4 cities do not live in isolation from the world, they are part of an entire region. Each city a player now creates will become part of an ever-growing tapestry of municipalities that, once connected by transportation networks, can share and compete for resources. Depending upon the choices made by a player, this multi-city game play can result in a variety of outcomes within that region.

For the first time ever, players can follow a Sim as they go about their life in the city. Players can personalize their Sim and immediately move him into any area and watch him experience life in the city, first hand. Is he or she enjoying a happy existence in an urban utopia or enduring a futile fight for survival in the inner-city. A player's Sim will provide valuable clues to improving the city.

SimCity 4 will allow players to actually touch their handiwork and feel the pulse of their creation. Whether a metropolis is booming with expansion or decaying through neglect, SimCity 4's new simulation engine will give players immediate feedback so they can react to its every need. Individual buildings and their lots will now provide feedback to the player who lives there. Bigger, better and more relevant disasters are also available along with the ability to dispatch the Mayor, police or fire department to areas in the city where they are needed. Your every decision in this new SimCity has much more of an impact and gives you the ability to respond more effectively. Day and night, the movement in SimCity 4 is first-person, frenetic, palpable and unpredictable.

Pursuing a lifelong fascination with simulations, legendary game designer Will Wright and his team at Maxis created the original SimCity in 1989. Critically acclaimed, it garnered dozens of awards and sold millions of copies both domestically and internationally. SimCity 2000™ followed in 1993. SimCity 3000™, released in 1999, became the #1 selling PC game that year. SimCity 3000 and SimCity 3000™ Unlimited, an enhanced version released in 2000, combined have sold nearly 5 million units worldwide.

Electronic Arts, headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.3 billion for fiscal 2001. The company develops, publishes and distributes software worldwide for personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTS™, EA GAMES™, EA SPORTS BIG™ and EA.COMSM. More information about EA's products and full text of press releases can be found on the Internet at http://www.info.ea.com.

Electronic Arts, EA SPORTS, EA GAMES, EA SPORTS BIG, Maxis, SimCity, SimCity 2000, SimCity 3000 and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service mark of EA.com Inc. All other trademarks are the property of their respective owners.

Tuesday, April 30, 2002 - 23:00

Electronic Arts (Nasdaq: ERTS) today announced that the long-awaited 4th generation of the PC game SimCity™, SimCity™ 4, is in development at the company's Walnut Creek-based Maxis(tm) studio.

Go To Press Release
Go to SimCity 4 Website


REDWOOD CITY, Calif., April 29, 2002 - Electronic Arts (Nasdaq: ERTS) today announced that the long-awaited 4th generation of the PC game SimCity™, SimCity™ 4, is in development at the company's Walnut Creek-based Maxis™ studio. Featuring new simulation and graphics engines, new regional game play and the new ability to track the lives of individual Sims as they go about their daily routine, SimCity 4 is the most realistic, powerful and personal SimCity experience ever. SimCity 4 will make its debut to industry insiders on May 22nd at the Electronic Entertainment Exposition in Los Angeles.

"SimCity 4 is the ultimate SimCity experience," according to Lucy Bradshaw, General Manager of Maxis, developers of the #1 selling PC game of all time, The Sims™. "We have really lifted up the hood and made amazing improvements to the underlying simulation to give the player the most responsive, personal and satisfying SimCity yet."

Right from the start, players will experience new God-like powers of creation as they lay the groundwork for their cities by molding mountains, carving valleys, seeding forests and laying rivers. With these new landscape creation features, players can now construct the most realistic metropolis imaginable.

Unlike earlier games in the series, SimCity 4 cities do not live in isolation from the world, they are part of an entire region. Each city a player now creates will become part of an ever-growing tapestry of municipalities that, once connected by transportation networks, can share and compete for resources. Depending upon the choices made by a player, this multi-city game play can result in a variety of outcomes within that region.

For the first time ever, players can follow a Sim as they go about their life in the city. Players can personalize their Sim and immediately move him into any area and watch him experience life in the city, first hand. Is he or she enjoying a happy existence in an urban utopia or enduring a futile fight for survival in the inner-city. A player's Sim will provide valuable clues to improving the city.

SimCity 4 will allow players to actually touch their handiwork and feel the pulse of their creation. Whether a metropolis is booming with expansion or decaying through neglect, SimCity 4's new simulation engine will give players immediate feedback so they can react to its every need. Individual buildings and their lots will now provide feedback to the player who lives there. Bigger, better and more relevant disasters are also available along with the ability to dispatch the Mayor, police or fire department to areas in the city where they are needed. Your every decision in this new SimCity has much more of an impact and gives you the ability to respond more effectively. Day and night, the movement in SimCity 4 is first-person, frenetic, palpable and unpredictable.

Pursuing a lifelong fascination with simulations, legendary game designer Will Wright and his team at Maxis created the original SimCity in 1989. Critically acclaimed, it garnered dozens of awards and sold millions of copies both domestically and internationally. SimCity 2000™ followed in 1993. SimCity 3000™, released in 1999, became the #1 selling PC game that year. SimCity 3000 and SimCity 3000™ Unlimited, an enhanced version released in 2000, combined have sold nearly 5 million units worldwide.

Electronic Arts, headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.3 billion for fiscal 2001. The company develops, publishes and distributes software worldwide for personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTS™, EA GAMES™, EA SPORTS BIG™ and EA.COMSM. More information about EA's products and full text of press releases can be found on the Internet at http://www.info.ea.com.

Electronic Arts, EA SPORTS, EA GAMES, EA SPORTS BIG, Maxis, SimCity, SimCity 2000, SimCity 3000 and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service mark of EA.com Inc. All other trademarks are the property of their respective owners.

Tuesday, April 30, 2002 - 23:00

Electronic Arts (Nasdaq: ERTS) today announced that the long-awaited 4th generation of the PC game SimCity™, SimCity™ 4, is in development at the company's Walnut Creek-based Maxis(tm) studio.

Go To Press Release
Go to SimCity 4 Website


REDWOOD CITY, Calif., April 29, 2002 - Electronic Arts (Nasdaq: ERTS) today announced that the long-awaited 4th generation of the PC game SimCity™, SimCity™ 4, is in development at the company's Walnut Creek-based Maxis™ studio. Featuring new simulation and graphics engines, new regional game play and the new ability to track the lives of individual Sims as they go about their daily routine, SimCity 4 is the most realistic, powerful and personal SimCity experience ever. SimCity 4 will make its debut to industry insiders on May 22nd at the Electronic Entertainment Exposition in Los Angeles.

"SimCity 4 is the ultimate SimCity experience," according to Lucy Bradshaw, General Manager of Maxis, developers of the #1 selling PC game of all time, The Sims™. "We have really lifted up the hood and made amazing improvements to the underlying simulation to give the player the most responsive, personal and satisfying SimCity yet."

Right from the start, players will experience new God-like powers of creation as they lay the groundwork for their cities by molding mountains, carving valleys, seeding forests and laying rivers. With these new landscape creation features, players can now construct the most realistic metropolis imaginable.

Unlike earlier games in the series, SimCity 4 cities do not live in isolation from the world, they are part of an entire region. Each city a player now creates will become part of an ever-growing tapestry of municipalities that, once connected by transportation networks, can share and compete for resources. Depending upon the choices made by a player, this multi-city game play can result in a variety of outcomes within that region.

For the first time ever, players can follow a Sim as they go about their life in the city. Players can personalize their Sim and immediately move him into any area and watch him experience life in the city, first hand. Is he or she enjoying a happy existence in an urban utopia or enduring a futile fight for survival in the inner-city. A player's Sim will provide valuable clues to improving the city.

SimCity 4 will allow players to actually touch their handiwork and feel the pulse of their creation. Whether a metropolis is booming with expansion or decaying through neglect, SimCity 4's new simulation engine will give players immediate feedback so they can react to its every need. Individual buildings and their lots will now provide feedback to the player who lives there. Bigger, better and more relevant disasters are also available along with the ability to dispatch the Mayor, police or fire department to areas in the city where they are needed. Your every decision in this new SimCity has much more of an impact and gives you the ability to respond more effectively. Day and night, the movement in SimCity 4 is first-person, frenetic, palpable and unpredictable.

Pursuing a lifelong fascination with simulations, legendary game designer Will Wright and his team at Maxis created the original SimCity in 1989. Critically acclaimed, it garnered dozens of awards and sold millions of copies both domestically and internationally. SimCity 2000™ followed in 1993. SimCity 3000™, released in 1999, became the #1 selling PC game that year. SimCity 3000 and SimCity 3000™ Unlimited, an enhanced version released in 2000, combined have sold nearly 5 million units worldwide.

Electronic Arts, headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.3 billion for fiscal 2001. The company develops, publishes and distributes software worldwide for personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTS™, EA GAMES™, EA SPORTS BIG™ and EA.COMSM. More information about EA's products and full text of press releases can be found on the Internet at http://www.info.ea.com.

Electronic Arts, EA SPORTS, EA GAMES, EA SPORTS BIG, Maxis, SimCity, SimCity 2000, SimCity 3000 and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service mark of EA.com Inc. All other trademarks are the property of their respective owners.

Tuesday, April 23, 2002 - 23:00

Now the largest fish market in Korea can be yours. It may not smell good, but your Sims will love the food!

Go To Unlimited Landmarks

Tuesday, April 16, 2002 - 23:00

We have updated the homepage to make getting to the Exchange even easier. Please take a moment to try the changes.

Tuesday, April 2, 2002 - 23:00

Have you seen the May cover of CGW?

Go To Computer Gaming World Website

Computer Gaming World, May 2002
Thursday, March 28, 2002 - 22:30

Brace Yourselves! The Sims are Going on Vacation!

Go To Press Release


EA Ships The Sims™ Vacation Expansion Pack

Brace Yourselves! The Sims are Going on Vacation!

REDWOOD CITY, Calif., March 26, 2002 - EA (Nasdaq: ERTS) today announced the release of The Sims™ Vacation Expansion Pack, a new add-on disk to the top-selling PC game of 2000 & 2001, The Sims™. The Sims and their families have been in overdrive with the magical high-jinx of Livin’ Large, the wild parties of House Party and the never-ending social obligations of Hot Date. They need a break and The Sims Vacation provides the perfect opportunity to give them a little rest and relaxation on a fun-filled vacation island!

“Everyone needs to get away from it all sometimes, and The Sims aren’t any different,” said Tim LeTourneau, Senior Producer at EA’s Maxis™ studio. “With The Sims Vacation, the whole Sims household can get some fun and sun on a fabulous island get-away.”

Both luxurious and rustic accommodations are available at this new and fully customizable destination. The vacation island offers a snowy alpine setting, a boardwalk boasting beach resort and a forest campground. Volleyball, snowboarding, archery, fishing or hunting for hidden treasure are just a few of the things that Sims can do with their family and friends at this unique resort location. All-new social interactions and over 125 new objects will have Sim vacationers entertained from dusk until dawn.

Whether the Sims are on a romantic retreat, a family getaway or an extreme holiday, a comical cast of characters is available to cater to them during their island stay. Kana, the Vacation Director, and the wacky resort staff are on-call day and night to see to the Sims’ every need. A troupe of costumed performers is also on hand to entertain the kids. Sim parents listen up! Keeping those kids happy is crucial because errant children can bring a pre-mature end to the Sims’ island stay.

A Sim vacation would not be complete without that special dust-collector to remind them of the whole experience. Souvenirs of all types can be bought, caught, won and collected. Sims can dig up a buried treasure chest, win a stuffed penguin at a carnival game, collect arrowheads and lava idols or catch an aggravating case of Montezuma’s revenge. The Sims are sure to have the time of their lives with The Sims Vacation.

The Sims, the wildly popular game that allows players to create a neighborhood of simulated people known as “Sims” and control their lives, skyrocketed to the top of the charts when it began shipping to stores in February 2000. Translated into 13 different languages, The Sims has quickly become a universal gaming and cultural phenomenon. It was the best selling PC game of 2000 and 2001 according to NPDTechworld and has recently become the best selling PC game of all time. Combined sales for The Sims, The Sims™ Livin’ Large, The Sims™ House Party and The Sims™ Hot Date total over 13 million units life-to-date. For more information on The Sims, The Sims Livin’ Large, The Sims House Party, The Sims Hot Date and The Sims Vacation visit http://www.thesims.com.

Electronic Arts (EA), headquartered in Redwood City, California, is the world’s leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.3 billion for fiscal 2001. The company develops, publishes and distributes software worldwide for personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTS™, EA GAMES™, EA SPORTS BIG™ and EA.COMSM. More information about EA’s products and full text of press releases can be found on the Internet at http://www.info.ea.com.

Electronic Arts, EA SPORTS, EA GAMES, EA SPORTS BIG, Maxis and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service mark of EA.com Inc. All other trademarks are the property of their respective owners.

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