Thanks to all who took the time to enter the contest! You can see all the winners and their fabulous buildings on our contest winners page!
SimCity News
Many of you may be familiar with this building since it was included on the original SimCity box, but not in the game. Maxis was quite impressed with the depths of sleuthing that went on as our fans uncovered small hints and clues as to the nature of this missing building. The theories on the BBS were extensive and the spirit in which SimCity fans discussed the long-lost arcos of old was, to say the least, mesmerizing.
From Maxis' perspective, the history of this particular building is not that glorifying. As it often turns out in the world of software development, not everything gets into the final game. That is not to say the final game was lacking, but clearly, arcologies did not make the cut (well, except for the box).
In the spirit of supporting our fans in any way that we can, we now humbly offer you this mystery building as a Landmark. It's not going to boost your population; it is not going to launch your sims to that great city in the sky (watch the Space Debris closely to see how that adventure turns out); and it is not going to help you with your homework. One thing it will do, however, is look very cool in your favorite city. We sincerely hope you enjoy this free plug-in and the fanciful feelings it evokes.
The history of a classic game is varied and colorful. To show the community the many faces of SimCity, from past to present, the "History of a Classic" section has been enhanced with some comments from Will and a historical glimpse of a familiar game. Enjoy this SimCity trip down memory lane.
The history of a classic game is varied and colorful. To show the community the many faces of SimCity, from past to present, the "History of a Classic" section has been enhanced with some comments from Will and a historical glimpse of a familiar game. Enjoy this SimCity trip down memory lane.
The history of a classic game is varied and colorful. To show the community the many faces of SimCity, from past to present, the "History of a Classic" section has been enhanced with some comments from Will and a historical glimpse of a familiar game. Enjoy this SimCity trip down memory lane.
IGN came to EA and got a close-up look at Livin' Large and other upcoming EA games. Take a peek into the future of gaming with this great article!
Go to IGN.com, or click read more below to read the story and see the screenshots!
Our Day with EA
Electronic Arts shows us more of Alice, The Sims: Livin's Large, and Red Alert 2.
August 17, 2000
The staff of IGN loaded up the tour bus today and headed down to Redwood City, California to check out Electronic Arts' fall game lineup. There were only three games for the PC, but they were all doozies. We got a chance to see American McGee's Alice, The Sims: Livin' Large, and Red Alert 2, and EA sent us home with plenty of new screenshots and info.
The Sims: Livin' Large
Although we've already been playing the gold version of The Sims: Livin' Large for about a week now, Maxis PR guru Patrick Buechner showed us a lot more of the game today than we've be able to explore on our own.
In case you don't know, Livin' Large is the first Sims expansion. It adds 125 new objects, five new career paths, five new NPCs, and multiple neighborhoods. One of the coolest new objects in the game is the chemistry set. You can use it blow up the house, create antidotes for your Sims, or, if you're not careful, to create a potion that will turn your Sim into a monster that will tear up your house, but will eventually settle down and start to paint pretty pictures. Oh, them wacky monsters. Is there anything they can't do?
The five new NPCs add a lot of new gameplay situations to The Sims. For example, you can buy a magic lamp and summon a Genie to grant you a wish. Of course, the results aren't always what you expect, and while he can make everyone in the house happy, he may also set your favorite bear rug on fire. The Grim Reaper also makes an appearance in Livin' Large, and if you ask nicely, he just might resurrect one of your dead Sims. But our favorite NPC by far is the chain smoking Tragic Clown. If your family is sad and you have a picture of the sad clown in your house, the Tragic Clown will show up at your house to cheer your Sims up. Unfortunately, he's just not that good at tricks, and he mainly just walks around in his dirty, disheveled clown suit and cries a lot. How do you get rid of him? Well, you either have to get your family happy again or, as we saw today, you can set your entire kitchen on fire and let the flames take care of him the old fashioned way.
While we were also hoping to see Black & White and Clive Barker's Undying at today's event, we certainly weren't disappointed with what we did get to see. All three games are looking sweet at this point, and while The Sims: Livin' Large is already complete, we only expect that things are going to get better and better with American McGee's Alice and Red Alert 2 before they're released this fall.
-- Tal Blevins
IGN came to EA and got a close-up look at Livin' Large and other upcoming EA games. Take a peek into the future of gaming with this great article!
Go to IGN.com, or click read more below to read the story and see the screenshots!
Our Day with EA
Electronic Arts shows us more of Alice, The Sims: Livin's Large, and Red Alert 2.
August 17, 2000
The staff of IGN loaded up the tour bus today and headed down to Redwood City, California to check out Electronic Arts' fall game lineup. There were only three games for the PC, but they were all doozies. We got a chance to see American McGee's Alice, The Sims: Livin' Large, and Red Alert 2, and EA sent us home with plenty of new screenshots and info.
The Sims: Livin' Large
Although we've already been playing the gold version of The Sims: Livin' Large for about a week now, Maxis PR guru Patrick Buechner showed us a lot more of the game today than we've be able to explore on our own.
In case you don't know, Livin' Large is the first Sims expansion. It adds 125 new objects, five new career paths, five new NPCs, and multiple neighborhoods. One of the coolest new objects in the game is the chemistry set. You can use it blow up the house, create antidotes for your Sims, or, if you're not careful, to create a potion that will turn your Sim into a monster that will tear up your house, but will eventually settle down and start to paint pretty pictures. Oh, them wacky monsters. Is there anything they can't do?
The five new NPCs add a lot of new gameplay situations to The Sims. For example, you can buy a magic lamp and summon a Genie to grant you a wish. Of course, the results aren't always what you expect, and while he can make everyone in the house happy, he may also set your favorite bear rug on fire. The Grim Reaper also makes an appearance in Livin' Large, and if you ask nicely, he just might resurrect one of your dead Sims. But our favorite NPC by far is the chain smoking Tragic Clown. If your family is sad and you have a picture of the sad clown in your house, the Tragic Clown will show up at your house to cheer your Sims up. Unfortunately, he's just not that good at tricks, and he mainly just walks around in his dirty, disheveled clown suit and cries a lot. How do you get rid of him? Well, you either have to get your family happy again or, as we saw today, you can set your entire kitchen on fire and let the flames take care of him the old fashioned way.
While we were also hoping to see Black & White and Clive Barker's Undying at today's event, we certainly weren't disappointed with what we did get to see. All three games are looking sweet at this point, and while The Sims: Livin' Large is already complete, we only expect that things are going to get better and better with American McGee's Alice and Red Alert 2 before they're released this fall.
-- Tal Blevins
Game-Interviews.com talked with Chris Baena, Associate Producer of The Sims Livin' Large. Get the full story here!
Go to Game-Interviews.com, or click read more below to read the interview and see the screenshots on our website.
Chris Baena, Associate Producer on The Sims Livin' Large
After Maxis released The Sims to rave reviews from both critics and consumers alike the next step was naturally the creations of an expansion pack; and with The Sims: Livin' Large Maxis has done just that. If you always wished that you had more furniture, more wallpaper, more jobs, and just more of everything to choose from then this is your dream come true. Chris Baena, the Associate Producer on Livin' Large, was kind enough to take some time to fulfill our neverending lust for information.
Livin' Large is the official Sims expansion pack, so when did Maxis begin this project? What has been your involvement?
Chris Baena: My name is Chris Baena and I am the Associate Producer on Livin' Large. Livin' Large is a definite "must have" for any Sims owner. We started this project in March, soon after The Sims launched. Talk about a cool expansion pack. We took a very different approach to the creation of all the new content. We have added many cool elements to the world of The Sims such as: a genie, the grim reaper, a clown, monsters, clones, and a new bed which provides some surprising new gameplay twists I might add...
Are there going to be any fundamental gameplay additions to The Sims Livin' Large?
CB: The Sims Livin' Large adds a ton of new gameplay additions to The Sims universe but fundamentally it is the same game. Players of The Sims will be able to dive right into Livin' Large with no problem.
Could you go over what Maxis has added to the world of The Sims for Livin' Large?Approximately, how many objects, career paths, building options, skins, etc. will be included?
CB: There are approximately 125 new objects, 5 new careers, a ton of new walls and floors, and over 40 user created skins. We will also be providing all content that has been released on www.thesims.com since The Sims was released in February.
The new objects that are included in Livin' Large fall into two categories: mimic objects and new gameplay objects. The mimic objects include more sofas, chairs, tables, counters, toilets, etc. We made sure that these objects are part of large sets that have a central theme. For instance, there is an entire Vegas line of furniture that one would consider gaudy and somewhat cheesy if you will. Within the Vegas line of furniture there are chairs, tables, beds, etc., so the player can decorate his/her Sim house and all of the furniture matches. No more problems with color coordination. All of you interior decorators out there can now be very proud of your Sims' houses. The new gameplay objects on the other hand add exciting new twists to the world of The Sims. You can now make potions with the Concoctanation Station Chemistry Set. You can torture your friends and enemies with the Little Voodoo Dolly. You can even try to resurrect your dead Sims when the Grim Reaper visits your house!
What new interactions will be available between the Sims and objects as well as between the Sims themselves?
CB: All of the new gameplay objects in Livin' Large have new interactions associated with them. Let's see…Make Potion, Plea, Vibrate, and Gaze are a few of the new interactions, but I will have to leave it at that to keep an element of surprise for all of those Sims fans out there.
Has the artificial intelligence changed at all? Are there going to be significant pathfinding improvements?
CB: The AI and pathfinding has not changed from The Sims.
What's your personal favorite addition from Livin' Large?
CB: I really like torturing my enemies in the neighborhood with the Voodoo Doll. Seeing them double over in pain makes me laugh…I guess that's the sick and twisted side of me coming out;-).
You've got MTV and KNAC.com skins for download already on the Internet, will Livin' Large feature more of this type of in-game advertising? You could really do something neat if you teamed up the CBS's Big Brother, just a thought...
CB: Livin' Large doesn't include any in-game advertising but I'm sure there will be more of that down the road that will be made available for download on our website.
Will the new content being released on TheSims.com be compatible with both the original game and this expansion?
CB: Yes, new downloads on www.thesims.com will be compatible with both The Sims and Livin' Large.
Are there going to be any performance enhancements that will make the game run a little smoother on lower-end systems?
CB: There was nothing done in this area for Livin' Large.
Personal request: how about giving our Sims a little console gaming action? Please...
CB: We'll just see about that...
Many thanks for fielding our questions; anything we missed that you'd like to cover? Or you could just rant for a while...
CB: I want to just tell all those Sims fans out there to not miss Livin' Large. We put a lot of effort into this expansion pack and I think that you will all really enjoy it. It adds a definite "lighter" element to the Sims' world.
During development of the expansion Pack, Sean Baity, one of the Assistant Producers, and myself would play the game late at night and all of a sudden we would hear each other start howling because we were so amazed at how funny the game was with the incorporation of all these new objects. I would go over to his cubicle and ask him what was so funny and he would explain what his Sims were doing and we wouldn't be able to stop laughing. Livin' Large is A LOT of fun, period.
Thanks for letting me share this with everyone and remember to run out and grab Livin' Large before they're all sold out!!!
Additional thanks goes to Patrick Buechner for setting us up for all these Maxis interviews! We could never have done any of them without you.
We have opened a new fansite page dedicated to BA+ fansites. Check it out here!
It is not just for block heads any longer! Now you can take your BA and BA+ buildings and edit them as bitmaps. "This is really going to raise the bar on Building Architect creations", says Maxis Joseph. "It is always very exciting when we can release something cool that the fans specifically asked for." The kit is available now on the Maxis Downloads page found here.