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Sims News

8 Jan 2010 - 22:00

The first previews of The Sims 3: World Adventures for iPhone and iPod touch happened today at CES. Check out the screens at www.facebook.com/eamobile!

7 Jan 2010 - 22:00

What better way to begin the new year than with EXCLUSIVE new sets for your Sims! Check out the latest sets - Gothique, Old Town: Starter Kit, Fanciful Fashions & Hairstyles, Lunar New Year, and FREE Happy Valentines presents!

View Sets Now

The Sims 3 The Sims 3 The Sims 3 The Sims 3 The Sims 3 The Sims 3 The Sims 3
7 Jan 2010 - 22:00

What better way to begin the new year than with EXCLUSIVE new sets for your Sims! Check out the latest sets - Gothique, Old Town: Starter Kit, Fanciful Fashions & Hairstyles, Lunar New Year, and FREE Happy Valentines presents!

View Sets Now

The Sims 3 The Sims 3 The Sims 3 The Sims 3 The Sims 3 The Sims 3 The Sims 3
6 Jan 2010 - 22:10

Wired's Game Life has named The Sims one of the 'Best of the Decade'.

See what they had to say


The Sims

1. The Sims (2000)

It’s the most popular game franchise that debuted this decade, with more than 100 million copies sold. Yet many people don’t even consider The Sims to be a game at all. Will Wright’s people simulator so completely disrupted our beliefs about what a videogame had to be that non-gamers with no expectations had the easiest time wrapping their heads around it. Sims has had a profound influence on videogames in a dozen different ways. The simplified human models with their carefully calibrated hierarchies of needs were revolutionary. The open-ended, accessible game design was the cornerstone of what came to be known as casual games. It was a sandbox game of unprecedented flexibility, allowing every player to create his own goals and play style. It was a platform for both modular add-on packages and user-created content. It was a highly visible property that was ported to every platform in existence, and is the basis for an upcoming feature film. The Sims, to a greater extent than anything else released this decade, broadened the definition of what a game could be.

–Chris Baker

6 Jan 2010 - 22:10

Wired's Game Life has named The Sims one of the 'Best of the Decade'.

See what they had to say


The Sims

1. The Sims (2000)

It’s the most popular game franchise that debuted this decade, with more than 100 million copies sold. Yet many people don’t even consider The Sims to be a game at all. Will Wright’s people simulator so completely disrupted our beliefs about what a videogame had to be that non-gamers with no expectations had the easiest time wrapping their heads around it. Sims has had a profound influence on videogames in a dozen different ways. The simplified human models with their carefully calibrated hierarchies of needs were revolutionary. The open-ended, accessible game design was the cornerstone of what came to be known as casual games. It was a sandbox game of unprecedented flexibility, allowing every player to create his own goals and play style. It was a platform for both modular add-on packages and user-created content. It was a highly visible property that was ported to every platform in existence, and is the basis for an upcoming feature film. The Sims, to a greater extent than anything else released this decade, broadened the definition of what a game could be.

–Chris Baker

6 Jan 2010 - 22:10

Wired's Game Life has named The Sims one of the 'Best of the Decade'.

See what they had to say


The Sims

1. The Sims (2000)

It’s the most popular game franchise that debuted this decade, with more than 100 million copies sold. Yet many people don’t even consider The Sims to be a game at all. Will Wright’s people simulator so completely disrupted our beliefs about what a videogame had to be that non-gamers with no expectations had the easiest time wrapping their heads around it. Sims has had a profound influence on videogames in a dozen different ways. The simplified human models with their carefully calibrated hierarchies of needs were revolutionary. The open-ended, accessible game design was the cornerstone of what came to be known as casual games. It was a sandbox game of unprecedented flexibility, allowing every player to create his own goals and play style. It was a platform for both modular add-on packages and user-created content. It was a highly visible property that was ported to every platform in existence, and is the basis for an upcoming feature film. The Sims, to a greater extent than anything else released this decade, broadened the definition of what a game could be.

–Chris Baker

6 Jan 2010 - 22:00

Animal rights group PETA has awarded Electronic Arts a Proggy Award for 'Most Animal-Friendly Game 2009.'

Read full article


The Sims 3 Gets PETA Vegetarian-Friendly Award

The Sims 3Animal rights group PETA has awarded Electronic Arts a Proggy Award for 'Most Animal-Friendly Game 2009', thanks to The Sims 3's ability to create a vegetarian lifestyle for your Sims.

According to a PETA (People for the Ethical Treatment of Animals) statement, the organization's yearly Proggy Awards ("Proggy" is for "progress") "recognize animal-friendly achievements in commerce and culture."

The organization notes that The Sims 3 allows players to create vegetarian Sims, commenting: "In the game, Sims who live a vegetarian lifestyle avoid meat-based dishes and can even become ill if another Sim serves them meat by accident."

PETA also claims: "Rumor has it that game testers have reported that vegetarian Sims live longer and age more slowly than meat-eating Sims. Of course, that would jibe with studies showing that real-life vegans and vegetarians are less prone to obesity, heart disease, diabetes, and other life-threatening conditions."

Other 2009 Proggy winners include an all-vegan shopping center in Portland, Ore., a San Francisco fitness center that provides a doggie day-care program for its clients' dogs, and a vegetarian day-care center in Savannah, Ga.

"Electronic Arts Inc. knows that compassion is strength," says PETA Executive Vice President Tracy Reiman. "And by portraying vegetarians in a positive way, other players might be encouraged to give animals a break and stop eating them."

5 Jan 2010 - 22:00

Wishing our community happiness and much SIM'ing in 2010! May your plumbob be platinum!

5 Jan 2010 - 22:00

Wishing our community happiness and much SIM'ing in 2010! May your plumbob be platinum!

5 Jan 2010 - 22:00

Wishing our community happiness and much SIM'ing in 2010! May your plumbob be platinum!

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