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16 Oct 2006 - 23:10

"... the 'Sims 2 Pets' add-on is the best yet, and breathes a fresh breath of air into the best-selling game as it enters its third year."

Visit GameDaily.com


The Sims 2 Pets Review

by Libe Goad

Keep the cute, but lose the allergies and shedding, for a near-perfect pet simulation worthy of adoption.

Scientific research has shown that pets help people lead productive and well-rounded lives. In fact, the evidence has been so strong that the government subsidizes outreach programs that place pets with senior citizens, and doctors have been known to prescribe pets to depressed patients.

Knowing all that, it makes sense that a little furry Prozac should get injected into 'The Sims' -- the best-selling life-simulation game that lets you create and take control of virtual humans (who, like us, grow unhappy without proper love and affection). Instead of having your Sims call neighbors in the middle of the night for a quick social fix, they can just play with their cat, dog or bird for an easy status boost.

The new Sims expansion offers a nice variety of ways to adopt a critter. Players can use the house phone to call up the adoption agency and have one delivered, adopt a neighborhood stray or buy one at a pet store.

While it's nice to have options, it was the most rewarding to start from scratch -- create an entirely new family that includes pets or buy one from a store. This way, just as game lets players custom create human characters, pets can be created with almost as much customization -- including everything from predetermined breeds (including hip mixed breeds like Labradoodles and puggles), coat colors, minute facial and body details to the animal's overall personality by way of an astrological chart with predetermined characteristics. There are so many options here that it's safe to say that outside of using a taxidermist to keep Fluffy around forever, this is the best way to reanimate a childhood pet for your own slightly creepy enjoyment.

It was surprising to discover that only cats and dogs can be customized -- birds and hamster-like "womrats" only come in six varieties. It's not a major letdown, except for any amateur ornithologists hoping to create their own new breed of feathered friend.

After being created or adopted, the pets move into your house with the human Sims. Like real pets, they have basic needs to be tended to -- which may not be the easiest task for a beginning Simmer. Like regular Sims, pets must be fed, entertained and trained -- and all of this requires some dexterous multitasking, since the actual human Sims themselves are already like little pets and also require constant monitoring to make sure they go to the bathroom, eat, build friends and enhance job skills. Hell, most actual humans have a hard enough time meeting their own needs.

Unlike most real-life animals, Sims pets can actually be sent to work to contribute to the family purse. Dogs and cats can be hired as pet detectives or for commercial work and players can choose to have their cat or dog bring home the bacon while they spend their days playing 'SSX 3' and watching Jerry Springer reruns. Better keep the pets happy though, or, like other Sims, their bad attitude will earn them a pink slip faster than they can chase their own tails.

Outside the job factor, furry friends in the game are a surprisingly realistic portrayal of real-life pets -- especially when it comes to the bad behavior. Untrained cats and dogs will indiscriminately leave puddles on expensive living room carpets and will bite and rip up pricey furniture without a thought. At one point, one of our cats started ripping up a brand-spanking-new couch -- an experience so upsetting that it was hard not to reach for the spray bottle filled with water and shout, "No! Bad kitty!"

Fortunately, the game lets you hire trainers to keep Fido and Fluffy in line for a small fee. For families with big aspirations and extra cash, this is the way to go. Otherwise, training pets takes up a fair amount of a Sim's time -- also like real life -- and that time's usually better spent on self-improvement.

A few pet-related items have been added to the inventory -- including bowls, pet beds, chew bones, a catnip toy, litter box, bird and womrat cages, etc. There's also a few pre-made pet stores and parks that can be added to the neighborhood and visited later. Though, compared to other expansions this new inventory seems a bit on the light side; it would have been nice to see more options in each of these categories. No self-cleaning litterbox? No self-walking dog leashes? Don't forget that in real life, people can (and do) send their beloved critters to big bucks doggy day care centers, so extravagant pet accessories aren't too far-fetched.

EA plays the celebrity card and got Hilary Duff and her Chihuahua, Lola, on board to help promote the game. Duff appears as a playable character -- you can dress her and force her to interact with other pedestrian Sims. It's an amusing pop culture addition to the game, but hardly a selling point for anyone other than her teenaged fans or semi-perverted guys. Music-wise, the Pussycat Dolls and Flaming Lips contributed to the game by singing their hit singles in Simlish, which is cool, but ground already trod by acts like the Black Eyed Peas.

For anyone who's already addicted to the 'The Sims 2,' 'Pets' is an engaging add-on that keeps the game fresh. Who knows -- adding a virtual menagerie of pets to a Sims family just might offer the same mood-enhancement as a real-life pet, minus the shedding and allergies.

16 Oct 2006 - 23:10

"... the 'Sims 2 Pets' add-on is the best yet, and breathes a fresh breath of air into the best-selling game as it enters its third year."

Visit GameDaily.com


The Sims 2 Pets Review

by Libe Goad

Keep the cute, but lose the allergies and shedding, for a near-perfect pet simulation worthy of adoption.

Scientific research has shown that pets help people lead productive and well-rounded lives. In fact, the evidence has been so strong that the government subsidizes outreach programs that place pets with senior citizens, and doctors have been known to prescribe pets to depressed patients.

Knowing all that, it makes sense that a little furry Prozac should get injected into 'The Sims' -- the best-selling life-simulation game that lets you create and take control of virtual humans (who, like us, grow unhappy without proper love and affection). Instead of having your Sims call neighbors in the middle of the night for a quick social fix, they can just play with their cat, dog or bird for an easy status boost.

The new Sims expansion offers a nice variety of ways to adopt a critter. Players can use the house phone to call up the adoption agency and have one delivered, adopt a neighborhood stray or buy one at a pet store.

While it's nice to have options, it was the most rewarding to start from scratch -- create an entirely new family that includes pets or buy one from a store. This way, just as game lets players custom create human characters, pets can be created with almost as much customization -- including everything from predetermined breeds (including hip mixed breeds like Labradoodles and puggles), coat colors, minute facial and body details to the animal's overall personality by way of an astrological chart with predetermined characteristics. There are so many options here that it's safe to say that outside of using a taxidermist to keep Fluffy around forever, this is the best way to reanimate a childhood pet for your own slightly creepy enjoyment.

It was surprising to discover that only cats and dogs can be customized -- birds and hamster-like "womrats" only come in six varieties. It's not a major letdown, except for any amateur ornithologists hoping to create their own new breed of feathered friend.

After being created or adopted, the pets move into your house with the human Sims. Like real pets, they have basic needs to be tended to -- which may not be the easiest task for a beginning Simmer. Like regular Sims, pets must be fed, entertained and trained -- and all of this requires some dexterous multitasking, since the actual human Sims themselves are already like little pets and also require constant monitoring to make sure they go to the bathroom, eat, build friends and enhance job skills. Hell, most actual humans have a hard enough time meeting their own needs.

Unlike most real-life animals, Sims pets can actually be sent to work to contribute to the family purse. Dogs and cats can be hired as pet detectives or for commercial work and players can choose to have their cat or dog bring home the bacon while they spend their days playing 'SSX 3' and watching Jerry Springer reruns. Better keep the pets happy though, or, like other Sims, their bad attitude will earn them a pink slip faster than they can chase their own tails.

Outside the job factor, furry friends in the game are a surprisingly realistic portrayal of real-life pets -- especially when it comes to the bad behavior. Untrained cats and dogs will indiscriminately leave puddles on expensive living room carpets and will bite and rip up pricey furniture without a thought. At one point, one of our cats started ripping up a brand-spanking-new couch -- an experience so upsetting that it was hard not to reach for the spray bottle filled with water and shout, "No! Bad kitty!"

Fortunately, the game lets you hire trainers to keep Fido and Fluffy in line for a small fee. For families with big aspirations and extra cash, this is the way to go. Otherwise, training pets takes up a fair amount of a Sim's time -- also like real life -- and that time's usually better spent on self-improvement.

A few pet-related items have been added to the inventory -- including bowls, pet beds, chew bones, a catnip toy, litter box, bird and womrat cages, etc. There's also a few pre-made pet stores and parks that can be added to the neighborhood and visited later. Though, compared to other expansions this new inventory seems a bit on the light side; it would have been nice to see more options in each of these categories. No self-cleaning litterbox? No self-walking dog leashes? Don't forget that in real life, people can (and do) send their beloved critters to big bucks doggy day care centers, so extravagant pet accessories aren't too far-fetched.

EA plays the celebrity card and got Hilary Duff and her Chihuahua, Lola, on board to help promote the game. Duff appears as a playable character -- you can dress her and force her to interact with other pedestrian Sims. It's an amusing pop culture addition to the game, but hardly a selling point for anyone other than her teenaged fans or semi-perverted guys. Music-wise, the Pussycat Dolls and Flaming Lips contributed to the game by singing their hit singles in Simlish, which is cool, but ground already trod by acts like the Black Eyed Peas.

For anyone who's already addicted to the 'The Sims 2,' 'Pets' is an engaging add-on that keeps the game fresh. Who knows -- adding a virtual menagerie of pets to a Sims family just might offer the same mood-enhancement as a real-life pet, minus the shedding and allergies.

16 Oct 2006 - 23:00

Decorate your MySim page with the latest Pets theme!

Log in > Manage > Customize Simpage

16 Oct 2006 - 23:00

Decorate your MySim page with the latest Pets theme!

Log in > Manage > Customize Simpage

13 Oct 2006 - 23:00

Click here for samples of the Pussycat Dolls, Flaming Lips and Aly & AJ songs in Simlish!

Listen Now!

13 Oct 2006 - 23:00

Click here for samples of the Pussycat Dolls, Flaming Lips and Aly & AJ songs in Simlish!

Listen Now!

12 Oct 2006 - 23:20

Pets is just around the corner so we wanted to give you one last dose of new screenshots. The PC, NDS, PSP, and GBA sections have all been updated with new screens for your viewing pleasure.

See The Screenshots!

12 Oct 2006 - 23:20

Pets is just around the corner so we wanted to give you one last dose of new screenshots. The PC, NDS, PSP, and GBA sections have all been updated with new screens for your viewing pleasure.

See The Screenshots!

12 Oct 2006 - 23:10

MaxoidMoonBelly recently interviewed the creator of the popular Royal Kingdom Challenges:

Check It Out


Fan Interview - Royal Kingdom Challenge

MaxoidMoonBelly from The Sims 2 team tracked down community member EnblithTheFair and got the scoop on her popular Royal Kingdom Challenges! Her Royal Kingdom Challenge 3.0 - Anniversary Edition can be found on our BBS.

The Sims 2MaxoidMoonBelly: How did you come up with the Royal Kingdom Challenge, what was your motivation?

EnblithTheFair: I created the Royal Kingdom Challenge because I wanted to create a themed neighborhood with some sort of organized structure and goal. I tried several times to create a medieval neighborhood with The Sims 1 but they were never successful since there was no direction to it and I quickly lost interest. After playing the Legacy Challenge for a few months I decided the best way to get my dream neighborhood was to create a set of rules and guidelines in the form of a challenge that other people could enjoy as well. The families in my Royal Kingdom Challenge neighborhood all have a place and purpose rather than being a bunch of random families thrown into one neighborhood. The social structure of a monarchy is what this challenge is based around.

MaxoidMoonBelly: What was the most difficult part in conceiving the rules?

EnblithTheFair:Getting all my ideas down on paper in the form of rules and trying not to leave anything out was difficult. I thought about how I would make the challenge for at least a month before I wrote it down, but with a open ended game like The Sims it's hard to think of what to do for every situation. Since The Sims was designed around modern times it was tricky to make everything fit into a historical period. Interactions like "red hands" make it possible for the Sims to live without electronic entertainment. Since the game was designed around a modern reality, custom content really helps to make the challenge come alive and gives it the perfect themed atmosphere. I made sure to add a list of custom content to my BBS posts to give new players a head start on downloading items for the challenge. When creating the challenge I was careful to avoid making too many restrictions. Some rules I left a bit vague on purpose so each person playing could fit the challenge to their own playing style. Even though I frequently refer to the medieval time period with this challenge, you can really choose any time period for your neighborhood. The most popular time period besides medieval is Victorian.

The Sims 2MaxoidMoonBelly: How did you determine the scoring system associated with the Challenge?

EnblithTheFair: I added in the scoring system to give people more of an incentive to follow the rules. However the scoring system isn't very extensive because the majority of people don't play the challenge for points. I originally had plans to expand the scoring section of the rules but determined there wasn't a great demand for a larger point system.

MaxoidMoonBelly: What has the response been like in your guest book or on the boards? Did you expect it to become so popular?

EnblithTheFair: I was really pleased with the response I received from the challenge. Everyone was so positive and encouraging about it. I especially like hearing what other people are doing with the challenge. I did not expect it to become so popular; I didn't know there were so many other people like me out there that really loved the idea of a challenge like this. The feedback from other community members was really important to let me know what in the rules needed changing.

MaxoidMoonBelly: Since the Game has come out, what kinds of surprises or evolutions of your Challenge have you seen?

EnblithTheFair: The challenge has changed a lot from when I first wrote it. Despite my long list of rules I originally wrote, I still managed to leave things out and other community members have contributed to giving me ideas for more rules. I have released a new version of the rules with each new expansion pack that has come out because they each added a new element to the game that needed to be added to the rules. I was thrilled with Open for Business because it really made the merchant class come alive. While updating for each expansion pack I also went though all the comments I received so I could tweak the existing rules to be more efficient. However, I always made sure that it wasn't necessary to have any particular expansion pack so anyone without one could still enjoy the challenge.

The Sims 2MaxoidMoonBelly: How long have you been playing The Sims?

EnblithTheFair: I have been playing The Sims ever since about a week after the game originally came out, around 7 years ago. The Sims has actually affected my life a lot since then. It got me to become more interested in computers, particularly the artistic capabilities. Since the challenge came out I have been learning various photo editing programs so I could make historical clothing to use in my challenge, 3D programs to make custom meshes for my clothing and have taken a web design class so I could offer my custom content in my own web page. It has turned out to be more than just a hobby for me. Now I am majoring in multimedia arts and sciences at my university and plan to have some sort of career in the web design, 3D animation, or game design fields. I haven't been able to decide what to focus on yet.

MaxoidMoonBelly: What do you like the most about The Sims 2?

EnblithTheFair: I love the creativity that The Sims 2 offers. It allows you to become a storyteller, architect, decorator, clothing designer and the list goes on and on. Since it is such an open ended game it really lets your imagination run wild. There is also a fantastic community that has developed because of the game. It is really fun to communicate with Sim fans from all over the world. Both have helped keep me sane over the past year when I moved across the country to a town where I didn't know anyone.

MaxoidMoonBelly: What are the most challenging aspects to this game?

EnblithTheFair: There is so many things I want to do with the game I have a hard time focusing on just one thing. I got so involved with making new clothing for the game last spring that I had no time leftover to actually play it. Then in the summer I started a blog with stories about my medieval Sims but that kept me away from making clothing although it allowed me to play more. Now that I'm back in school with little free time it's really hard to decide which Sim related activity to do. At least I know that there will always be something new to do with this game.

12 Oct 2006 - 23:00

The new Senior Producer for The Sims 2 Expansion Packs - MaxoidSam has blogged about future "official" downloads.

Read His Blog

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