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26 Apr 2014 - 02:54

Alas, this concept didn't make it into the final game...it's an inventor's living room from The Sims 3 Ambitions!

25 Apr 2014 - 01:00

Apologies if this has been shared already, but some full color China-world concept from The Sims 3 World Adventures!

24 Apr 2014 - 23:32

Pics of the banister that matches the curved stairs, the porch railing and the new Dead Hedge. http://goo.gl/MMNOUL

24 Apr 2014 - 00:11
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SimGuruSarah posted 6 linework concept art drawings from The Sims 2: Nightlife. Enjoy!

I have line drawing concept art today from The Sims 2 Nightlife restaurants! This is an exterior for a fancy one.

I have line drawing concept art today from The Sims 2 Nightlife restaurants! This is an exterior for a family one

I have line drawing concept art today from The Sims 2 Nightlife restaurants! This is a diner exterior.

I have line drawing concept art today from The Sims 2 Nightlife restaurants! This is a diner interior.

I have line drawing concept art today from The Sims 2 Nightlife restaurants! This is a diner booth.

I have line drawing concept art today from The Sims 2 Nightlife restaurants! This is a restaurant booth.

The Sims 2 Nightlife was the first Sims game I worked on for EA, so it holds a very special place in my heart Happy

23 Apr 2014 - 22:59
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The last article from the latest issue of The Sims Magazine I'm highlighting is the one about the history of The Sims. It includes a lot of looking back, and an interview with Graham Nardone! Here are some snippets from the article!

“In the beginning, we weren’t sure how a game without any levels or end goals would do,” said Lyndsay Pearson, a senior producer at The Sims Studio. “There certainly were some skeptics out there.”

“The Sims’ players are some of the best fans in the world. They’ve taken the creative tools available in the game and have used them to tell stories, build homes and create Sims in ways we never imagined,” said Pearson. “It’s their creativity and imagination that inspires us in The Sims Studio every day to continue to innovate, evolve and deliver new gameplay experiences that are fun for all.”

The Sims Studio is getting ready to unleash its latest ideas on fans everywhere with The Sims 4. Though mum on lots of new details, Pearson did assure us the team is approaching this project with the same care they’ve strived to bring to the franchise. ...

“The Sims 4 creates new challenges much like its predecessors: our fans always expect the best while maintaining the true essence of The Sims. With so many years between base game releases, there are many factors to consider – new hardware, new competitors and new life experiences. It isn’t easy but we love what we do,” Pearson said. “The Sims 4 is about bringing the experience back to the Sims themselves and really making them the stars that the game revolves around. We will be crafting experiences that let you tell stories about life. The game platforms, technology and player base may shift and wiggle, but we will always strive to be your go-to experience.”

The world and how we interact in it seems to have changed so much since The Sims was first launched: online dating; working from Starbucks; gay marriage; smartphones that everybody carries with them at all times. How do you decide which cultural trends to adopt and which ones to leave out of The Sims?

The Sims tends to absorb a wide range of life experiences, influenced both by our development team and our passionate fans. It can result in a fun mish-mash of decades, but I’d say it ultimately lends to the charm of the game and the universe that Sims characters exist within. Just think – you’re reading a digital issue of The Sims Official Magazine, while at the same time, your Sims have access to tablets and smartphones in the game. But without fail, a newspaper still gets dropped off to their house every morning. Things like having a home telephone may seem a little old fashioned these days, but it can still be a very relevant part of a player’s story for their Sims. Alternatively, I think we’re well ahead of the popularity curve in many cases. For example, check out The Sims Makin’ Magic where we first introduced vampires and werewolves to the series more than 10 years ago. Those types of supernatural creatures have exploded in popularity since then! In many ways The Sims allows people to interact with pop culture in more relevant ways than they could otherwise, where they can take experiences that are really current in their lives and immediately tell a story with it.

Read the entire article!

23 Apr 2014 - 22:27

There are quite a few interesting articles in the latest issue of The Sims Magazine. One of them is about emotional intelligence in The Sims 4! Check it out:

“Emotions were a natural place for us to concentrate because The Sims 4 is about bringing the experience back to the Sims themselves and really making them the stars that the game revolves around,” said Graham Nardone, a producer on The Sims 4.

Read the entire article on the official Magazine site!

23 Apr 2014 - 22:18

I just downloaded the latest issue of The Sims Magazine and there's one article that's really interesting. I'm talking about the Simlish article. It's pretty cool. I've always found Simlish fascinating and I know I'm not the only one. :P Here's a snippet from the article:

Developed collaboratively by Will Wright and his audio team, Simlish made its quiet debut in SimCopter — albeit in a very scaled-back form — but it wasn’t until the arrival of The Sims that it really took on a life of its own. The original plan drew from actual languages, including Ukrainian, Latin, French, Finish and Tagalog, though the end result took a different direction.

“They ultimately decided that Simlish worked best as a ‘language’ made up of gibberish words that couldn’t be translated, so that its meaning would be left open to the imagination of the player,” said Bill Cameron, voice director for The Sims. “The actual sound of Simlish was created by two wonderfully talented voice actors named Stephen Kearin and Gerri Lawlor... brilliant improvisers who worked with Maxis to bring the language to life.”

Technically, Simlish is a substitute for language rather than an actual one, Cameron points out. Not many of the common phrases you hear in the game have a one-to-one match in English or any other language, though some have taken on meanings in the game.

Read the entire article here!

23 Apr 2014 - 22:10

I downloaded the newest issue of The Sims Magazine onto my iPad and it's pretty cool!

I made some screens for your convenience, but if you don't have a tablet, you can view the magazine online in your browser as well! Happy

I especially liked the article about Simlish and the one about emotional intelligence in The Sims 4.

Furthermore there is an interview with the creator of Simatography, an interview with King Choi, an article about the history of The Sims, and a lot more!

Visit the official Magazine site to read issue 6!

23 Apr 2014 - 21:44

SimGuruRachel confirmed that The Sims 4 will in fact be at E3. I wish I could go this year!

Hey Simmers. Confirming all the rumors. Yes, The Sims 4 will be at E3.

23 Apr 2014 - 21:37
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Even some of the artwork takes a darker tone between Now & Then #NowAndThen

Detail Shot 1

Detail Shot 2

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