Google+

Sims News

4 Oct 2004 - 23:10

Wired has an article about The Sims 2; Makin' Woohoo!


Makin' Woohoo

by Regina Lynn

By all accounts, The Sims is the most successful computer game on Earth. It's a game even non-gamers have heard of, and it's as addictive in its own way as cybersex and Doritos. I even spent a couple of months playing The Sims long-distance. Who needs phone sex when you can have phone Sims?

The Sims 2 improves on the original with a more detailed representation of what happens between the sheets -- the game calls it "woohoo" -- and a gene-transfer element that creates children who resemble their parents in looks and temperament. You can nurture or torment your Sims from infancy to old age and play for generations if you have the attention span to do so.

The game is about life, so you would expect it to include sex. What you might not expect is the matter-of-fact way in which this mainstream game accepts the full spectrum of human sexuality.

You can make your Sims straight or gay, bi or transgender. Sims of any sex can live together and make woohoo and become parents -- through DNA transmission for hetero couples and through adoption for same-sex couples. Gay Sims are not confined to expansion packs and add-ons. They're simply part of the game.

If you're wondering why that's news, good for you. It did not occur to me that this was anything to write about until I read this Gamespot article in which editor Avery Score searches out U.S.-based games that have homosexual characters. While The Temple of Elemental Evil can reward your male swashbuckler with a gay pirate's hand in marriage and Fable permits multiple spouses of any sex, you have to turn to Japan to find a plethora of games with a wide range of sexual orientations.

You could argue that American game developers are mostly straight males creating games for mostly straight 14- to 34-year-old males (hence the availability of nude skins just weeks after the new game hit the shelves). And you could argue that while sex has always been a popular aspect of gaming, it's generally not the ultimate goal of the game plot, and therefore the characters' sexual orientation is of little importance.

But The Sims is specifically a relationship game (which probably accounts for its popularity beyond the young male demographic). How your Sim interacts with other Sims pretty much decides his or her fate.

Even if your Sim's primary aspiration is wealth, he or she can still only get rich through building the right relationships within the game. The other four aspirations depend on interSim relationships as well: romance, family, popularity and knowledge.

On my first foray into The Sims 2, I created an exotic female Sim with an aspiration for romance, bought her a house in Strangetown, furnished her with a refrigerator and a double bed, and sent her out to lure another woman home.

Unfortunately, I was in a hurry, unwilling to spend the time necessary to let my Sim develop relationships naturally. After about 10 minutes of Sim chat and my increasing frustration as I waited for Flirt to become an option, the other woman strode away and would not return. Perhaps she was offended by the way my Sim told all of the male visitors to leave, or perhaps my Sim was too eager.

Or maybe my Sim told one too many jokes. What can I say? I didn't have many actions to choose from.

Either way, my Sim was rejected, a common event in the real-life relationship game as well. Whether that rejection came from the opposite sex or the same sex makes no difference -- it still brought my romance meter down. Romance is romance, regardless of sexual orientation.

The inclusion of gay relationships in The Sims and other games reflects the Will & Grace effect. For the majority of the gamer generation, there's nothing provocative, political or puerile about homosexuality in The Sims -- it's simply no big deal.

And I like that.

As we continue to redefine human communication through technology, I can imagine a future in which a person's sexual orientation truly makes no difference beyond helping determine who we want to sleep with. Whether we're gay or straight or somewhere in between will cease to be of concern to anyone but ourselves and our lovers, and future generations will roll their eyes at their elders and wonder what all the fuss was about.

And I like that too.

See you next Friday,

Regina Lynn

4 Oct 2004 - 23:00

Alle Vlaamse Sims Fans kunnen vanaf nu stemmen op de SIMpathiekste Bekende Vlaming! Surf dus snel naar de site en maak kans op een exclusief kaartje voor de SimsAwards in Antwerpen!

Naar de SimsAwards

4 Oct 2004 - 23:00

Alle Vlaamse Sims Fans kunnen vanaf nu stemmen op de SIMpathiekste Bekende Vlaming! Surf dus snel naar de site en maak kans op een exclusief kaartje voor de SimsAwards in Antwerpen!

Naar de SimsAwards

4 Oct 2004 - 23:00

Alle Vlaamse Sims Fans kunnen vanaf nu stemmen op de SIMpathiekste Bekende Vlaming! Surf dus snel naar de site en maak kans op een exclusief kaartje voor de SimsAwards in Antwerpen!

Naar de SimsAwards

30 Sep 2004 - 23:20

Rooster Teeth Production, the creators of the popular redvsblue online movie series, are developing an online series comedy called "The Strangerhood" set in The Sims 2.

Visit The Strangerhood






30 Sep 2004 - 23:10

Tell 'em how you made your movie by adding this 'Made With The Sims 2' ending to your movies. Available in 3 sexy sizes.

Ready? Action!

30 Sep 2004 - 23:00

"Easily the best computer game of the year, "The Sims 2" will not disappoint."

Office Productivity At CNN Drops


'Sims 2' creates new worlds of play

By Marc Saltzman

Editor's Note: The opinions expressed in this column are solely those of Marc Saltzman, a freelance technology journalist whose reviews also appear on the Gannett News Service.

It didn't take long for Jeff to develop romantic feelings for his housemate, Sara. But his hopes for something more than friendship came to a sudden halt at one of their house parties -- it seems the handsome neighbor, Orlando, also had a crush on Sara as the two spent most of the evening chatting it up in the hot tub. The next day, Jeff told Sara he was moving out.

Welcome to "The Sims 2," Electronic Arts' (EA) new life simulation.

The sequel to the best-selling PC game of all time -- a franchise that has sold more than 36 million units between all of its versions and expansion packs since it launched in January 2000 -- takes this popular series to the next level by introducing many new game-play additions and enhancements.

"The Sims" challenges players to micromanage the lives of computer-generated people known as Sims. This includes nurturing their relationships, advancing their careers and decorating their homes with items they buy.

Obsession possible

Gamers became obsessed with their custom-made Sims, and it didn't take long for hundreds of fan sites to crop up on the Net whereby players shared stories and screenshots of their Sims with others.

"The Sims 2" should enhance the relationship between the gamer and their Sims even more than its predecessor.

Players can now take control of their Sims for an entire lifetime: from baby to old age and all stages in between. While it's up to you to help shape their personalities, kid Sims' independent thinking may surprise you. For example, a 16-year-old Sim may appear like a model teen, but when his parents are asleep he sneaks out to meet with friends. He may even return home in a police car.

Speaking of offspring, each Sim now has its own DNA that can be passed down through generations, so children will resemble their parents in both look and disposition. For instance, a nasty adult will likely produce a bratty child. Over time, players also will notice their neighborhood mature as neighbors have kids that resemble them.

Life plan

Along with day-to-day tasks that range from cleaning a flooded toilet to learning to cook a good meal, "The Sims 2" introduces a "Life Score" to measure how well each individual Sim is advancing through selectable goals such as buying a house, creating a large family or owning a company.

Similar to the first game, players can take control over existing characters or create unique ones.

Players will see a major improvement in the new "Create-A-Sim" tool that lets you build any kind of Sim imaginable by selecting from thousands of clothing options, hair styles, body types and facial features. You can make your Sim look like Jessica Simpson or Marge Simpson.

Make a movie

Also new to this sequel is a feature called "Sims Movie Making" that helps gamers unleash their inner director.

Players can create a kind of television sitcom by recording and editing actions of their Sims, adding dialogue, then swapping the results over the Internet with others, if so desired.

Minor beefs exist such as relatively long load times and the odd artificial intelligence glitch.

Easily the best computer game of the year, "The Sims 2" will not disappoint.

"The Sims 2" ships on four CDs or one DVD (DVD-ROM drive required). The DVD version ships with a bonus disc with extras such as interviews, desktop wallpaper, game-play strategies, movie-making tips and examples of films made with the game.

28 Sep 2004 - 23:20

17 September zijn Nita en Amby naar België afgereisd om daar, in “Het huis van de toekomst” een exclusieve Sims 2 persconferentie bij te wonen.

Op deze persconferentie vertelde Rene van der Woerdt, marketing director van EA, de aanwezige pers alles over de nieuwe game De Sims 2. Ook Tim LeTourneau was bij deze persconferentie aanwezig. Tim, senior producer van Maxis, was speciaal voor de persconferentie overgevlogen vanuit Amerika om een Sims 2 demonstratie te geven. Tim heeft de afgelopen 2,5 jaar aan De Sims 2 gewerkt, dus we hadden hier te maken met een echte expert. Kürt Rogiers was tevens aanwezig. Zoals jullie al in het vorige nieuwsbericht hebben kunnen lezen, komt hij namelijk als speelbaar karakter in het Sims 2 spel. Dit omdat hij vorig jaar op de Sims Awards de award heeft gewonnen voor SIMpathiekste filmster. Ditzelfde geldt voor Julie Taton, die ook aanwezig was. Zij won de award voor SIMpathiekste model, en ook zij zal getransformeerd worden tot een Sims 2 karakter.

Ook dit jaar zullen de Sims Awards weer plaatsvinden. Ditmaal in Antwerpen. Het event staat natuurlijk helemaal in het teken van De Sims 2! Er zullen vele bekende Belgen aanwezig zijn en natuurlijk worden de felbegeerde prijzen uitgereikt in verschillende categorieën. Naast de categorieën van vorig jaar, zullen er nog een aantal nieuwe categorieën bij komen.

Wil jij ook een stem hebben in wie er een award krijgt? Houd dan de site goed in de gaten, binnenkort vind je hier meer informatie over De Sims Awards, en natuurlijk waar je kunt gaan stemmen!

28 Sep 2004 - 23:20

17 September zijn Nita en Amby naar België afgereisd om daar, in “Het huis van de toekomst” een exclusieve Sims 2 persconferentie bij te wonen.

Op deze persconferentie vertelde Rene van der Woerdt, marketing director van EA, de aanwezige pers alles over de nieuwe game De Sims 2. Ook Tim LeTourneau was bij deze persconferentie aanwezig. Tim, senior producer van Maxis, was speciaal voor de persconferentie overgevlogen vanuit Amerika om een Sims 2 demonstratie te geven. Tim heeft de afgelopen 2,5 jaar aan De Sims 2 gewerkt, dus we hadden hier te maken met een echte expert. Kürt Rogiers was tevens aanwezig. Zoals jullie al in het vorige nieuwsbericht hebben kunnen lezen, komt hij namelijk als speelbaar karakter in het Sims 2 spel. Dit omdat hij vorig jaar op de Sims Awards de award heeft gewonnen voor SIMpathiekste filmster. Ditzelfde geldt voor Julie Taton, die ook aanwezig was. Zij won de award voor SIMpathiekste model, en ook zij zal getransformeerd worden tot een Sims 2 karakter.

Ook dit jaar zullen de Sims Awards weer plaatsvinden. Ditmaal in Antwerpen. Het event staat natuurlijk helemaal in het teken van De Sims 2! Er zullen vele bekende Belgen aanwezig zijn en natuurlijk worden de felbegeerde prijzen uitgereikt in verschillende categorieën. Naast de categorieën van vorig jaar, zullen er nog een aantal nieuwe categorieën bij komen.

Wil jij ook een stem hebben in wie er een award krijgt? Houd dan de site goed in de gaten, binnenkort vind je hier meer informatie over De Sims Awards, en natuurlijk waar je kunt gaan stemmen!

28 Sep 2004 - 23:10

Daar zijn ze dan! De uitslagen van de essay wedstrijden! Jullie hebben er lang op gewacht, maar nu is het dan eindelijk zover!

Voor de eerste essay hebben julie een leuk verhaal bedacht op de volgende vraag:
Je komt op een The Sims feest en jouw droomdate staat alleen in een hoekje, wat doe je?

De winnaar van deze wedstrijd is geworden: Sjilki!

Van harte gefeliciteerd! Jij hebt een xbox® met The Sims Erop Uit! gewonnen!

En dan nu, de uitslag van de tweede essay, waarbij jullie antwoord gaven op de vraag hoe jullie naar de andere kant van het land zouden reizen om zo sims 2 op te halen, zonder een cent op zak!
De winnaar van deze wedstrijd is geworden: Kars de Jong!

Van harte gefeliciteerd! Jij hebt een De Sims 2 game gewonnen!

Prijswinnaars: Gefeliciteerd!

EA neemt zo spoedig contact met jullie op, zodat jullie de prijs snel in huis hebben.

Pages

Advertisement

News Archive

Mastodon - Mastodon