Sims News
SimGuruSarah shared several Nightlife concept arts, however two of those were already on the site, so I'm only posting the one that's new.
Full color concept art from The Sims 2 Nightlife! This is the Gypsy Match Maker - who remembers her?
As online gaming continues to surge in popularity, simulation complexity increases rapidly and aggressively multi-core platforms become the standard, decoupling game presentation from simulation becomes increasingly important.
For The Sims 4, we've developed a novel model for rendering high-fidelity synchronized behaviors involving multiple actors, even when driven by a simulation that runs at highly variable and/or low-frame rates, and which potentially communicates with the renderer over a high/variable latency connection.
Historically, such products have often made significant compromises, either by requiring their simulations to run at real-time rates, and forcing extremely rigid synchronization, or by limiting visual quality in critical areas like character animation.
Our solution addresses all of these, and is capable of scaling across a variety of game types by offering a core framework for individual game teams to extend and customize.
SimGuruTaterTot shared a new screen of the upcoming store set last night, but it was already too late for me so I decided to post it this morning. More bakery goodness. I really, really, really, really hope it's a bakery. Please, let it be a bakery. Okay done now. Enjoy!
care to join me for a sweet afternoon snack?