Google+

Sims News

4 Oct 2001 - 23:10

IGN.com gets a preview of Hot Date, take a look at what they have to say about our latest expansion pack.

Go To IGN.com


The Sims: Hot Date

We talk with two of the minds behind the next Sims expansion. New screens inside.

The Sims Hot DateWe joke a lot about the consistency of the top selling software reports. The Sims and its expansions have held the top slots on the list ever since they've been released. And now, as if having the three of the top-selling software titles of the past two years isn't enough, Maxis is planning on releasing several new expansions. Assistant Producer Sean Baity and Game Designer Mike McCormick stopped by today with a build of the latest expansion, The Sims Hot Date. After taking a look at what the new expansion offers, there's very little doubt in our mind that we'll have to clear out another spot on the best-sellers list.

Hot Date adds more to The Sims than any expansion to date. According to Sean, "This expansion pack has more than the other expansion packs. The bar keeps getting raised with each expansion." But it's not just about adding more objects; it's about creating more interesting places for your Sims to go and giving them a much greater range of interactions.

The Sims Hot DateAccording to Sean, "it was a little too easy to get really high relationships" in the original game. Hot Date measures your relationship by both a daily and lifetime rating. (Relationships for existing Sims will be obtain both a lifetime and daily rating equal to the current relationship rating. From there, you're on your own.) Mike explains how the two ratings interact: "The lifetime rating pings the daily one. So if you're daily's really good it'll slowly bring up your lifetime. Accepted romantic interactions will also improve the lifetime one. So you can move it up quicker by steamier ways."

Mood is much more important this time around. So the steamy approach can also have a negative effect on the Sim if their mood isn't right. "You can know someone for a long time but are in a bad mood, you get new interactions like nag." Conversely, apology options open up when you're in a good mood around a Sim you don't like. Good couples who are having bad days will have lots of options to nag one another.

The Sims Hot DateTo account for the forty new social interactions (more than doubling the current set), the team has sub-tiered the pop-up menu. Now when you select "talk" you can choose from different subjects. You may also choose to gossip about other people or brag about yourself. New insults have been included. The poke's still here, but you can now also shake your fist at them. Ooh.... The cool thing is that you can open up new interactions based on the level of your relationship with the other person. Different kisses are available depending on how your Sim and the other Sim feel about each other.

The Sims Hot DateInstead of the basic hug, you can now choose from up to four different kinds of hugs depending on your mood. The basic hug is still here of course, but you can increase the passion of the hug by picking the intimate or romantic hug option. Then there's the option to leap into someone's arms. Sean showed us a demo of how this works by getting one character to leap into the arms of another: "If her hygiene is high enough, he'll accept it and both their moods goes up. However let's say her bladder is really low. He's got a new tickle he can do on her [the extreme tickle]. If the bladder's low enough on the other person, they'll wet their pants." Once she jumped back into his arms, he got the scent of it and threw her on the ground. Awesome.

The Sims Hot DateEight new interests have been added as well. Interest in romance, politics, arts and other topics will determine how well your Sim and another will get along. So what happens if you don't share any (or many) interests? Sean explained that "if you find someone that you really want to date, and they're interested in nothing but politics" you could go to a nearby magazine rack and buy magazines that relate to that topic. At home you can brush up on current events or the arts and impress your date with that knowledge.

To get a magazine, you've got to go downtown. That's where the other half of the expansion comes into play. To get downtown you simply need to call a cab. It shows up just like a carpool would. From there you choose which of the ten downtown lots you'd like to go to. The game will ship with three pre-built areas -- a beachfront, a restaurant and a park. When you're making a new area, you can spend as much as you want (although you can't build while on a date or you want to make sure that your Sims can afford the services you're providing).

The Sims Hot DateThe individual pieces you place in the restaurant have a cumulative effect on the price of meals. "Depending on what you've put in the restaurant, it'll make the food more expensive but it'll also be more satisfying," says Sean. You can create anything from a five-star restaurant to a hot dog cart, but you should watch that you don't make things too expensive; otherwise your Sims won't be able to afford to eat. You can also create shops, parks and other areas where your Sims can spend, interact or just relax.

Although your neighbors will frequent the downtown area there will also be randomly generated NPCs wandering around. They are taken from your skins folder. With a new Date Maker app you can even create NPCs and upload them to the Sims Exchange. You can relate to these NPCs and even get them to go on dates with you. The NPCs who are working downtown won't be available for dating, but the rest will. You can ask them what they're interested in doing. If they say eat, you go eat; if they say drink, you can go drink.

The Sims Hot DateSean says there are "all sorts of ways to force your fun and hunger and comfort up when you're down here but you gotta pay for it. Basically, you're buying love and paying for comfort. At home you buy the objects, here you pay for the services that give you satisfaction." You can tell musicians to play for you date, buy flowers or jewelry or candy or toys for them. The better your gift is, the more your date will like it. You can even buy a copy of a game called The Zims. We're not sure what someone's reaction to that might be.

If things go really well, you can even ask your date to come home with you. If they do decide (against their better judgment) to go home with you, you can play in the new Love Tub. This heart shaped sauna allows you to wash, cuddle and "play" with each other. The playing mostly seems to take place underwater, so we're not sure exactly what could be going on. If you take things too far on the date, your companion will excuse Simself and head home.

The Sims Hot DateApart from the love tub, there are over 120 other new objects in the game. Some (like the giant aquarium, porch swing, koi pond or the industrial stove) can be used in the home or downtown. Landscape objects include numerous varieties of tree. The option to replace grass with sand should make for some awesome Tempe, Arizona neighborhoods. New fences, windows, doors, and such add more options. And to keep track of this stuff, the item categories have been redefined. Electronics now includes separate categories for phones, stereos, and such and art is subdivided into rugs, sculptures, plants and so on.

The game is due out really soon and, at a price of only thirty bucks, it's sure to take up one more slot on the top ten lists. With the other expansions coming out soon, we may need to clear out even more space. Sean even hinted that he'd like to see a workplace-centered version of the Sims in the future. While nothing's confirmed of course, it'd be nice to see that too.

-- Steve Butts

4 Oct 2001 - 23:10

IGN.com gets a preview of Hot Date, take a look at what they have to say about our latest expansion pack.

Go To IGN.com


The Sims: Hot Date

We talk with two of the minds behind the next Sims expansion. New screens inside.

The Sims Hot DateWe joke a lot about the consistency of the top selling software reports. The Sims and its expansions have held the top slots on the list ever since they've been released. And now, as if having the three of the top-selling software titles of the past two years isn't enough, Maxis is planning on releasing several new expansions. Assistant Producer Sean Baity and Game Designer Mike McCormick stopped by today with a build of the latest expansion, The Sims Hot Date. After taking a look at what the new expansion offers, there's very little doubt in our mind that we'll have to clear out another spot on the best-sellers list.

Hot Date adds more to The Sims than any expansion to date. According to Sean, "This expansion pack has more than the other expansion packs. The bar keeps getting raised with each expansion." But it's not just about adding more objects; it's about creating more interesting places for your Sims to go and giving them a much greater range of interactions.

The Sims Hot DateAccording to Sean, "it was a little too easy to get really high relationships" in the original game. Hot Date measures your relationship by both a daily and lifetime rating. (Relationships for existing Sims will be obtain both a lifetime and daily rating equal to the current relationship rating. From there, you're on your own.) Mike explains how the two ratings interact: "The lifetime rating pings the daily one. So if you're daily's really good it'll slowly bring up your lifetime. Accepted romantic interactions will also improve the lifetime one. So you can move it up quicker by steamier ways."

Mood is much more important this time around. So the steamy approach can also have a negative effect on the Sim if their mood isn't right. "You can know someone for a long time but are in a bad mood, you get new interactions like nag." Conversely, apology options open up when you're in a good mood around a Sim you don't like. Good couples who are having bad days will have lots of options to nag one another.

The Sims Hot DateTo account for the forty new social interactions (more than doubling the current set), the team has sub-tiered the pop-up menu. Now when you select "talk" you can choose from different subjects. You may also choose to gossip about other people or brag about yourself. New insults have been included. The poke's still here, but you can now also shake your fist at them. Ooh.... The cool thing is that you can open up new interactions based on the level of your relationship with the other person. Different kisses are available depending on how your Sim and the other Sim feel about each other.

The Sims Hot DateInstead of the basic hug, you can now choose from up to four different kinds of hugs depending on your mood. The basic hug is still here of course, but you can increase the passion of the hug by picking the intimate or romantic hug option. Then there's the option to leap into someone's arms. Sean showed us a demo of how this works by getting one character to leap into the arms of another: "If her hygiene is high enough, he'll accept it and both their moods goes up. However let's say her bladder is really low. He's got a new tickle he can do on her [the extreme tickle]. If the bladder's low enough on the other person, they'll wet their pants." Once she jumped back into his arms, he got the scent of it and threw her on the ground. Awesome.

The Sims Hot DateEight new interests have been added as well. Interest in romance, politics, arts and other topics will determine how well your Sim and another will get along. So what happens if you don't share any (or many) interests? Sean explained that "if you find someone that you really want to date, and they're interested in nothing but politics" you could go to a nearby magazine rack and buy magazines that relate to that topic. At home you can brush up on current events or the arts and impress your date with that knowledge.

To get a magazine, you've got to go downtown. That's where the other half of the expansion comes into play. To get downtown you simply need to call a cab. It shows up just like a carpool would. From there you choose which of the ten downtown lots you'd like to go to. The game will ship with three pre-built areas -- a beachfront, a restaurant and a park. When you're making a new area, you can spend as much as you want (although you can't build while on a date or you want to make sure that your Sims can afford the services you're providing).

The Sims Hot DateThe individual pieces you place in the restaurant have a cumulative effect on the price of meals. "Depending on what you've put in the restaurant, it'll make the food more expensive but it'll also be more satisfying," says Sean. You can create anything from a five-star restaurant to a hot dog cart, but you should watch that you don't make things too expensive; otherwise your Sims won't be able to afford to eat. You can also create shops, parks and other areas where your Sims can spend, interact or just relax.

Although your neighbors will frequent the downtown area there will also be randomly generated NPCs wandering around. They are taken from your skins folder. With a new Date Maker app you can even create NPCs and upload them to the Sims Exchange. You can relate to these NPCs and even get them to go on dates with you. The NPCs who are working downtown won't be available for dating, but the rest will. You can ask them what they're interested in doing. If they say eat, you go eat; if they say drink, you can go drink.

The Sims Hot DateSean says there are "all sorts of ways to force your fun and hunger and comfort up when you're down here but you gotta pay for it. Basically, you're buying love and paying for comfort. At home you buy the objects, here you pay for the services that give you satisfaction." You can tell musicians to play for you date, buy flowers or jewelry or candy or toys for them. The better your gift is, the more your date will like it. You can even buy a copy of a game called The Zims. We're not sure what someone's reaction to that might be.

If things go really well, you can even ask your date to come home with you. If they do decide (against their better judgment) to go home with you, you can play in the new Love Tub. This heart shaped sauna allows you to wash, cuddle and "play" with each other. The playing mostly seems to take place underwater, so we're not sure exactly what could be going on. If you take things too far on the date, your companion will excuse Simself and head home.

The Sims Hot DateApart from the love tub, there are over 120 other new objects in the game. Some (like the giant aquarium, porch swing, koi pond or the industrial stove) can be used in the home or downtown. Landscape objects include numerous varieties of tree. The option to replace grass with sand should make for some awesome Tempe, Arizona neighborhoods. New fences, windows, doors, and such add more options. And to keep track of this stuff, the item categories have been redefined. Electronics now includes separate categories for phones, stereos, and such and art is subdivided into rugs, sculptures, plants and so on.

The game is due out really soon and, at a price of only thirty bucks, it's sure to take up one more slot on the top ten lists. With the other expansions coming out soon, we may need to clear out even more space. Sean even hinted that he'd like to see a workplace-centered version of the Sims in the future. While nothing's confirmed of course, it'd be nice to see that too.

-- Steve Butts

27 Sep 2001 - 23:10

We have been very busy testing the new registration system and BBS so there will be little in the way of an update this week. We will be hosting a chat with members of the Hot Date team in the next week or so, and there will be a new contest announcement as well. So stay tuned as we have many wonderful things in store for you in the coming weeks. Thank you for your patience.

27 Sep 2001 - 23:00

We have added many new fansites to the fansite list and will be adding even more in the coming weeks! We would like to thank all of the dedicated fans who run their fansites all over the world!

Go To Fansite Listing

21 Sep 2001 - 23:10

Yesterday we learned that SimsVille will never be. GameSpot sat down with Patrick Buechner and asked him some questions. Curious? Read the article on GameSpot! Or click read more to read it on our website.


Maxis talks to us about yesterday's sudden cancelation of its highly anticipated game SimsVille.

Yesterday's news of SimsVille's cancelation came as a surprise to Maxis' countless SimCity and The Sims fans. After all, SimsVille promised to combine gameplay elements from those two respective series of city-building and life-simulation games, which have proven so successful to the company in recent years. We received word of the sudden cancelation from a high-level and reliable source at Maxis, who chose to remain nameless in our news story, and while that person provided us with some important details about the decision to cancel the game, we still had many unanswered questions. What were the specific reasons for SimsVille's cancelation? Who made the final decision? What will become of the game's impressive 3D technology? For answers to those questions and more, we sat down with Maxis' director of marketing, Patrick Buechner, who was able to shed some light on yesterday's unfortunate news.

GameSpot: Patrick, was it Maxis or Electronic Arts that decided to cancel the game?

Patrick Buechner: The decision definitely came from within Maxis. It was a studio decision that involved the members of the SimsVille design team as well as a number of senior [executives]. At Maxis, we constantly evaluate all of our games during different stages of development, and during the constant review process for SimsVille, we decided that the game didn't live up to our standards.

GS: What exactly didn't live up to your standards? Can you tell us specifically which parts were lacking?

PB: For the past three years, we've had an extremely high standard for our games, and our customers have come to expect a certain consistent quality of gameplay from us. And while SimsVille had certain fun elements to it, the game had other parts that simply weren't as fun. For me, specifically, the first 10 minutes of building up my town was always enjoyable, but once I got past that part, the game became less compelling. Similar issues also influenced our decision.

GS: So would you say that SimsVille's design initially looked good on paper but was poorly executed within the game?

PB: No, I wouldn't say that. Our design process at Maxis is very different from that of other studios, and that's how we've been able to create such hit products recently. The secret to our success is what we call an iterative design process, wherein we constantly reevaluate a specific game's design as we develop it. For example, The Sims changed quite dramatically from when Will Wright originally envisioned it seven years ago as a game about architecture to what the final game is about today. SimsVille also changed a lot from when we first started working on it more than a year and a half ago, and the decision to cancel its development didn't have anything to do with [its original concept].

GS: Another reason cited for the cancelation was that The Sims: Hot Date will include some of the same features that SimsVille included. Does Maxis plan to include more SimsVille features in upcoming expansion packs for The Sims?

PB: Well, the whole reason we came up with the idea for SimsVille was the feedback from The Sims players, who were asking to see the lives of their Sims outside the house. They were sick of being stuck indoors, and while that aspect of The Sims is still fun, players wanted to know what goes on in their Sims' lives outside the house. The Sims: Hot Date lets players do everything they've been asking for, like hang out at the bar, have a picnic downtown, go shopping, and so on. After a while, we found that it was simply more fun than what we had in SimsVille.

GS: The official SimsVille Web site states that development of the game has been suspended. Does this mean that it hasn't been completely canceled? Is it possible that the game could be reworked to meet Maxis' standards and be released sometime in the future?

PB: No, SimsVille has been completely canceled. The game's idea is a good one, but it's not something we're currently thinking about reviving. We've got a lot of other projects we're working on, and we're focused on those right now.

GS: Did SimsVille's more mature content, such as adult theaters and armed robberies, have anything to do with the decision to cancel the project?

PB: No, certainly not. The Sims was a teen-rated game, and it had a lot of content that we consider to be cutting edge, so we're not afraid of dealing with mature content. Besides, the adult theaters and such in SimsVille simply represented the same kind of sense of humor that was found in The Sims. Ultimately, we were shooting for a teen rating for SimsVille, and if that content would have prevented us from getting such a rating, we would have simply removed it.

GS: Was EA or Maxis worried at all that SimsVille might compete with The Sims Online? Did that have any effect on the decision to cancel the game?

PB: No. SimsVille had a play experience that was unique from that of The Sims Online, and fans were excited about it. But the last thing we want is for our fans to be excited about one of our products, have them buy it, go home, and be disappointed with it. Honestly, we could have sold hundreds of thousands of copies of [SimsVille], but people wouldn't have had a great play experience with the game. It was a tough decision that we made--knowing that there's a lot of anticipation around a product, but having the will to say "This doesn't meet our standards."

GS: How close was SimsVille to completion when it was canceled?

PB: We were hoping to have the game done by March 2002, so I'd say we were about 60 percent complete.

GS: Will Maxis use some of the content and technology from SimsVille in its other upcoming games? Can you share any specific things from SimsVille that we'll see in new games? Will SimsVille's 3D engine be used in any new games?

PB: A 3D environment for some future Sims game is certainly something we want to do, but it won't be incorporated into anything that we've publicly announced, including The Sims Online.

GS: What projects are the people who were developing SimsVille working on now?

PB: They're all working on a variety of projects, including The Sims Online and several unannounced games.

GS: Is there anything you'd like to express to gamers who are disappointed with the cancelation of the game?

PB: I'd just like to reiterate that most of what the fans were looking for in SimsVille, we will be delivering in Hot Date. These people will really be satisfied with the town-building experience and other aspects of that expansion pack.

GS: How are Maxis' other projects coming along? When can we expect to see The Sims: Hot Date and The Sims Online in stores?

PB: We're all set for a November release date for The Sims: Hot Date, and The Sims Online is still on schedule for a late 2002 release.

GS: Thanks for your time, Patrick.

21 Sep 2001 - 23:10

Yesterday we learned that SimsVille will never be. GameSpot sat down with Patrick Buechner and asked him some questions. Curious? Read the article on GameSpot! Or click read more to read it on our website.


Maxis talks to us about yesterday's sudden cancelation of its highly anticipated game SimsVille.

Yesterday's news of SimsVille's cancelation came as a surprise to Maxis' countless SimCity and The Sims fans. After all, SimsVille promised to combine gameplay elements from those two respective series of city-building and life-simulation games, which have proven so successful to the company in recent years. We received word of the sudden cancelation from a high-level and reliable source at Maxis, who chose to remain nameless in our news story, and while that person provided us with some important details about the decision to cancel the game, we still had many unanswered questions. What were the specific reasons for SimsVille's cancelation? Who made the final decision? What will become of the game's impressive 3D technology? For answers to those questions and more, we sat down with Maxis' director of marketing, Patrick Buechner, who was able to shed some light on yesterday's unfortunate news.

GameSpot: Patrick, was it Maxis or Electronic Arts that decided to cancel the game?

Patrick Buechner: The decision definitely came from within Maxis. It was a studio decision that involved the members of the SimsVille design team as well as a number of senior [executives]. At Maxis, we constantly evaluate all of our games during different stages of development, and during the constant review process for SimsVille, we decided that the game didn't live up to our standards.

GS: What exactly didn't live up to your standards? Can you tell us specifically which parts were lacking?

PB: For the past three years, we've had an extremely high standard for our games, and our customers have come to expect a certain consistent quality of gameplay from us. And while SimsVille had certain fun elements to it, the game had other parts that simply weren't as fun. For me, specifically, the first 10 minutes of building up my town was always enjoyable, but once I got past that part, the game became less compelling. Similar issues also influenced our decision.

GS: So would you say that SimsVille's design initially looked good on paper but was poorly executed within the game?

PB: No, I wouldn't say that. Our design process at Maxis is very different from that of other studios, and that's how we've been able to create such hit products recently. The secret to our success is what we call an iterative design process, wherein we constantly reevaluate a specific game's design as we develop it. For example, The Sims changed quite dramatically from when Will Wright originally envisioned it seven years ago as a game about architecture to what the final game is about today. SimsVille also changed a lot from when we first started working on it more than a year and a half ago, and the decision to cancel its development didn't have anything to do with [its original concept].

GS: Another reason cited for the cancelation was that The Sims: Hot Date will include some of the same features that SimsVille included. Does Maxis plan to include more SimsVille features in upcoming expansion packs for The Sims?

PB: Well, the whole reason we came up with the idea for SimsVille was the feedback from The Sims players, who were asking to see the lives of their Sims outside the house. They were sick of being stuck indoors, and while that aspect of The Sims is still fun, players wanted to know what goes on in their Sims' lives outside the house. The Sims: Hot Date lets players do everything they've been asking for, like hang out at the bar, have a picnic downtown, go shopping, and so on. After a while, we found that it was simply more fun than what we had in SimsVille.

GS: The official SimsVille Web site states that development of the game has been suspended. Does this mean that it hasn't been completely canceled? Is it possible that the game could be reworked to meet Maxis' standards and be released sometime in the future?

PB: No, SimsVille has been completely canceled. The game's idea is a good one, but it's not something we're currently thinking about reviving. We've got a lot of other projects we're working on, and we're focused on those right now.

GS: Did SimsVille's more mature content, such as adult theaters and armed robberies, have anything to do with the decision to cancel the project?

PB: No, certainly not. The Sims was a teen-rated game, and it had a lot of content that we consider to be cutting edge, so we're not afraid of dealing with mature content. Besides, the adult theaters and such in SimsVille simply represented the same kind of sense of humor that was found in The Sims. Ultimately, we were shooting for a teen rating for SimsVille, and if that content would have prevented us from getting such a rating, we would have simply removed it.

GS: Was EA or Maxis worried at all that SimsVille might compete with The Sims Online? Did that have any effect on the decision to cancel the game?

PB: No. SimsVille had a play experience that was unique from that of The Sims Online, and fans were excited about it. But the last thing we want is for our fans to be excited about one of our products, have them buy it, go home, and be disappointed with it. Honestly, we could have sold hundreds of thousands of copies of [SimsVille], but people wouldn't have had a great play experience with the game. It was a tough decision that we made--knowing that there's a lot of anticipation around a product, but having the will to say "This doesn't meet our standards."

GS: How close was SimsVille to completion when it was canceled?

PB: We were hoping to have the game done by March 2002, so I'd say we were about 60 percent complete.

GS: Will Maxis use some of the content and technology from SimsVille in its other upcoming games? Can you share any specific things from SimsVille that we'll see in new games? Will SimsVille's 3D engine be used in any new games?

PB: A 3D environment for some future Sims game is certainly something we want to do, but it won't be incorporated into anything that we've publicly announced, including The Sims Online.

GS: What projects are the people who were developing SimsVille working on now?

PB: They're all working on a variety of projects, including The Sims Online and several unannounced games.

GS: Is there anything you'd like to express to gamers who are disappointed with the cancelation of the game?

PB: I'd just like to reiterate that most of what the fans were looking for in SimsVille, we will be delivering in Hot Date. These people will really be satisfied with the town-building experience and other aspects of that expansion pack.

GS: How are Maxis' other projects coming along? When can we expect to see The Sims: Hot Date and The Sims Online in stores?

PB: We're all set for a November release date for The Sims: Hot Date, and The Sims Online is still on schedule for a late 2002 release.

GS: Thanks for your time, Patrick.

20 Sep 2001 - 23:30

New Hot Date screenshots, FAQ, and more are now availble in the About section.

Go To About Hot Date

20 Sep 2001 - 23:30

New Hot Date screenshots, FAQ, and more are now availble in the About section.

Go To About Hot Date

20 Sep 2001 - 23:20

Gamespot has posted some screenshots of Hot Date. A link is available in the About section.

Go To Hot Date Press and Reviews

20 Sep 2001 - 23:20

Gamespot has posted some screenshots of Hot Date. A link is available in the About section.

Go To Hot Date Press and Reviews

Pages

Advertisement

News Archive

Mastodon - Mastodon