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Sims News

18 Jan 2001 - 22:10

Next week, we'll kick off our newest skins contest: the Costume Party! We want to see the best costumes you can come up with for The Sims. Get the scoop on the Costume Party in our Events section!

Go To SimDay Events>

18 Jan 2001 - 22:00

We're excited to officially announce the newest bunch of fun for The Sims: House Party! Get all the info right here!

Download House Party News, or click read more below to read the press release!


EA Announces Plans For The Sims House Party Expansion Pack

Add-on Disk to 2000's Top-Selling PC Game in Stores this Spring

REDWOOD CITY, Calif., January 18, 2001 - Electronic Arts (Nasdaq: ERTS) today announced plans to release this spring, The Sims™ House Party Expansion Pack, a new add-on disk to the top-selling PC game of 2000, The Sims. With new characters, activities, architecture styles, objects, music and much more, the new expansion pack will give players the chance to host outrageous parties for their Sims.

"Just like real people, Sims are social creatures, but it has always been difficult for them to get together and party," said Lucy Bradshaw, General Manager of EA's Maxis™ studio. "This new expansion pack pumps up the fun of watching and controlling your Sims in a group dynamic."

Three new architecture styles and dozens of new objects allow players to hoedown at a country barn dance, chow down at a tropical luau, or go underground at a rave with their Sims. Within each entertaining theme, a festive variety of costumes and décor options are available to add breadth to the bash.

Players can build a dance floor for their Sims and watch them keep to the rhythm of the DJ's music. They can hire a flashy caterer to keep the buffet table and punch bowl full. Or they can roll in a mechanical bull or the giant cake "full of surprises" and kick the party into high gear. The House Party Expansion Pack makes it easy for the Sims to throw an absolutely unforgettable evening for all of their friends.

The Sims' unparalleled success most recently inspired the creation of its first add-on pack, The Sims Livin' Large which shipped this past September. The Sims Livin' Large allows players to put their simulated families from The Sims into new extreme situations and settings. To date, The Sims Livin' Large has sold over a 500,000 copies in North America.

The Sims, the wildly popular game that allows players to create a neighborhood of simulated people known as "Sims" and control their lives, skyrocketed to the top of the charts when it began shipping to stores in February and has quickly become a universal gaming and cultural phenomenon. It was the best selling PC game of 2000 according to Reston-based PC Data. Translated into 13 different languages, the game continues to be a top seller worldwide. For more information on The Sims, The Sims Livin'Large, and The Sims House Party, visit http://www.thesims.com.

18 Jan 2001 - 22:00

We're excited to officially announce the newest bunch of fun for The Sims: House Party! Get all the info right here!

Download House Party News, or click read more below to read the press release!


EA Announces Plans For The Sims House Party Expansion Pack

Add-on Disk to 2000's Top-Selling PC Game in Stores this Spring

REDWOOD CITY, Calif., January 18, 2001 - Electronic Arts (Nasdaq: ERTS) today announced plans to release this spring, The Sims™ House Party Expansion Pack, a new add-on disk to the top-selling PC game of 2000, The Sims. With new characters, activities, architecture styles, objects, music and much more, the new expansion pack will give players the chance to host outrageous parties for their Sims.

"Just like real people, Sims are social creatures, but it has always been difficult for them to get together and party," said Lucy Bradshaw, General Manager of EA's Maxis™ studio. "This new expansion pack pumps up the fun of watching and controlling your Sims in a group dynamic."

Three new architecture styles and dozens of new objects allow players to hoedown at a country barn dance, chow down at a tropical luau, or go underground at a rave with their Sims. Within each entertaining theme, a festive variety of costumes and décor options are available to add breadth to the bash.

Players can build a dance floor for their Sims and watch them keep to the rhythm of the DJ's music. They can hire a flashy caterer to keep the buffet table and punch bowl full. Or they can roll in a mechanical bull or the giant cake "full of surprises" and kick the party into high gear. The House Party Expansion Pack makes it easy for the Sims to throw an absolutely unforgettable evening for all of their friends.

The Sims' unparalleled success most recently inspired the creation of its first add-on pack, The Sims Livin' Large which shipped this past September. The Sims Livin' Large allows players to put their simulated families from The Sims into new extreme situations and settings. To date, The Sims Livin' Large has sold over a 500,000 copies in North America.

The Sims, the wildly popular game that allows players to create a neighborhood of simulated people known as "Sims" and control their lives, skyrocketed to the top of the charts when it began shipping to stores in February and has quickly become a universal gaming and cultural phenomenon. It was the best selling PC game of 2000 according to Reston-based PC Data. Translated into 13 different languages, the game continues to be a top seller worldwide. For more information on The Sims, The Sims Livin'Large, and The Sims House Party, visit http://www.thesims.com.

16 Jan 2001 - 22:00

After all the positive response we got from our last tour, we have included a 2nd set of pictures of Maxis. Enjoy!

Go to Maxis Tour, we've also posted the tour on our website, under Goodies » Tours!

11 Jan 2001 - 22:10

Aspyr has been hard at work bringing cool downloads for The Sims to the Mac. Head over to their site and see what's new today!

Go To Aspyr

11 Jan 2001 - 22:00

For Valentine's Day, we're looking for the most romantic Sims stories out there. It's time for The Sims community to "Kiss and Tell"!

Go To SimDay Events

9 Jan 2001 - 22:00

Ever wondered where we keep the llamas or what Will's scooter looks like? Now you can find out with our pictoral tour of Maxis! No ticket needed, but make sure you bring your smile.

Go to Maxis Tour, we've also posted the tour on our website, under Goodies » Tours!

5 Jan 2001 - 22:00

Margie Boulé, columnist for The Oregonian, got a copy of The Sims for Christmas. And just like the rest of us, she can't seem to get it out of her head -- even when she's not at the computer!

Go To The Oregonian, or click read more below to read the column on our website.


Seduced by Sims into a world of virtual worries

Tuesday, January 2, 2001
By Margie Boulé, Columnist, The Oregonian

Could someone please tell me what's happened in the last week? Because aside from a few bowl game scores, I couldn't tell you a thing about events in the real world.

I've been out of town and out of touch, all while sitting at a computer in my home, right here in Portland. I've always thought of myself as hard-to-get, but now I've fallen and I've fallen hard. I've been swept away by the seductive Sims.

I show all the classic signs of the loveaddled. I'm exhausted from lack of sleep. My daughter is worried about me, my friends think I've lost my mind. I can't decide if I should resent or thank the friend who gave me "The Sims" computer game for Christmas. Frankly, I haven't had time to talk to him since I unwrapped his gift, the best-selling life simulation game from Maxis.

My daughter, home from college on break, posed the disturbing question: is it love or is it addiction? I don't want to think about that right now ... it's hard enough leaving Simville for several hours to write a newspaper column.

The world of the Sims is a fiendishly alluring concept: a neighborhood filled with houses inhabited by tiny people with unique personalities, habits, attractions and ambitions. As the person who manipulates the mouse you have god- like control over their behavior - something that's refreshing to anyone who's ever patented a teen. Of course, the tiny people can be stubborn, whiny and even angry on occasion. As in larger life, these little people need friendship, laughter and love. They also must attend to physical needs; without meals, sleep and trips to the toilet, they lose tempers, friends, jobs, even their lives.

I should know. I bear responsibility for one tiny man's death when I built his house without a kitchen or bathroom, just to see what would happen. It wasn't pretty or hygienic. Before long he was buried beneath a headstone in his back yard. I actually felt guilt until he reappeared as a lively ghost.

It may be hard to believe such mundane activities as watering plants and brushing teeth could be so compelling as to become addictive. After all, nobody's killing zombies, delivering kung fu kicks or crashing race cars.

But The Sims do more than monitor home maintenance and build the occasional extra bedroom. This is a strategy game, perhaps even a work of social commentary. It's been described as an effort to help Sims become wealthy so they can build impressive houses and acquire possessions.

That's how it appeared at first. I was happily buying bigger, better TV sets and computers, jumping online to visit Sims shopping malls where I could download Oriental rugs and designer clothes, and works of art to hang on wallpaper I'd carefully selected.

But within the first 10 hours of game play I began to spot chinks in the capitalist ideal. The more stuff I bought, the more taxes and bills I had to pay. New appliances broke, causing flooding and fires and requiring costly repairs. A burglar stole the big screen TV be-fore I'd installed burglar alarms; I was outraged when Sim police seemed unconcerned.

And as my simulated home became larger and more crowded with such items as pool tables and swimming pools, I noticed a "Field of Dreams" effect: friends visited more often and brought new friends, each of whom wanted something different - potato chips? a joke? an action movie on VO When my tiny woman took out the trash, a seductive neighbor kissed her boyfriend. I know he liked it, because of the glowing plus-signs that floated in the air over his head.

Where's the escapist joy in that, you wonder? Well, there is something to be said for helping a small fellow with a gambling addiction avoid the slot machine. I sold it for only a small loss.

Perhaps I'll soon be able to go online and find a tiny clinical psychologist I can download and build an office for, who'll help my family deal with issues of jealousy, infidelity and anxiety over back taxes.

One friend has suggested I am imposing my own life on these little beings. And it,s true - I force my people to swing dance, play classical music and read the paper, I'm excited Maxis is adding a new career track: journalism.

But to be honest, I've begun to notice the game is influencing my "real" life as well. I sat with my daughter Saturday, thinking, "This conversation would bring a lot of pleasure points to the Sims." I find myself washing dishes the inoment they're dirtied, aware of Sims hygiene points. So far I have not paid any taxes in advance.

So what's going on here? Have I become the director of my own personal sitcom? And who's controlling whom, I wondered late one night when my daughter returned from an,evening out. "Mom," she said, when she saw me where she'd left me six hours earlier, hunched before the computer. "Do you have any idea what time it is?"

Keeping my Sims from oversleeping had kept me up way past my bedtime.

4 Jan 2001 - 22:00

The fans really got creative over the holidays. Check out these fun houses and stories from our Winter Wonderland contest!

Go To SimDay Events

28 Dec 2000 - 22:10

Thanks for all the great entries in the Winter Wonderland contest! Today marks the end of the entry period. Our judges are hard at work choosing a winner from all these...well..."cool" stories!

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