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17 Jan 2008 - 22:00

Your Sims Can Now Explore All-New Activities, Hobbies and Cool Careers to Enrich Their Lives.

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EA Announces The Sims 2 FreeTime Expansion Pack

Your Sims Can Now Explore All-New Activities, Hobbies and Cool Careers to Enrich Their Lives

REDWOOD CITY, CA - January 16, 2008 - Electronic Arts Inc. (NASDAQ: ERTS) today announced the newest expansion pack from The Sims™ Label, The Sims™ 2 FreeTime. This expansion pack offers your Sims a full suite of all-new activities and hobbies to enrich their lives. Your Sims can build their skills and enhance friendships by exploring new pursuits based on their personal interests, helping them live life to the fullest.

"Players of The Sims love to bring stories to life by exploring new and wonderful areas of their Sims' existence," said Rod Humble, Head of The Sims Studio. "Now with The Sims 2 FreeTime, your Sims can explore a range of interests to discover new fun and appealing life options and diversions. Realizing these all-new talents adds depth, humor and appreciation for the moments that make life entertaining."

It's all about fun, personal development for your Sims in The Sims 2 FreeTime. Sims can follow their individual interests, whether it's immersing themselves in books, becoming an award-winning foodie, flying a remote-controlled helicopter or playing the violin. Gifted mechanics can repair and then drive their newly-renovated sports cars. Sims can rake in oodles of Simoelons with skillfully crafted pottery or by writing a mesmerizing novel.

Cool careers bring happiness and fulfillment to your Sims and your storytelling opportunities expand. New cool career options await, including oceanography, architecture, and entertainment. Now by honing their talents, your Sims can unlock a secondary aspiration making them even more unique.

KEY FEATURES

  • New Gameplay Elements Tied to Hobbies. Your Sims can discover the activities that they're most passionate about! Sims can now participate in contests to win prizes and Simoleons, or they can master interests, practice and improve their skills, and get in "the zone!" Your Sims can enrich their lives by creating items to use or sell, like pottery or cars. These new hobbies can strengthen friendships and uncover secret lots.
  • New Lifetime Aspiration Meter. Your Sims can measure the progress of their aspirations over a lifetime and unlock special rewards and interactions!
  • Five New Career Tracks and their Reward Objects. Oceanographers can earn a koi pond, entertainers can get their own star of fame, architects can use their own drafting table, dancers can receive a ballet barre and intelligence agents can use an audio augmenter earpiece.
  • All New Objects and Outfits. The Sims 2 FreeTime introduces brand new items, including a basketball hoop, pottery wheel, toddler activity table, modular synthesizer, hobby train table and much more. Your Sims can also have new outfits to match their hobbies and activities, including a special outfit that was designed and created by a player of The Sims 2 that will be produced by H&M.

Product Specifications
Publisher: Electronic Arts
Developer: Electronic Arts Redwood Shores
Ship Date: US: February 26, 2008
Europe: February 22, 2008
* PC expansion pack*
Category: Simulation/Strategy
ESRB Rating: T for Teen with descriptors of Crude Humor, Sexual Themes, Violence
PEGI Rating: 12+

* Requires The Sims 2, The Sims 2 Special DVD Edition , The Sims 2 Holiday Edition or The Sims 2 Deluxe for PC to play.

1 Jan 2008 - 01:07

I would like to wish everyone a happy new year! :D

6 Dec 2007 - 22:00

The next Expansion Pack - The Sims 2 FreeTime has been announced!

Get More Info

3 Dec 2007 - 22:00

Add The SimsOnStage.com Top Karaoke Gadget to your iGoogle page!

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30 Nov 2007 - 22:00

Join us for our producer chat event Friday November 30th at 2:30PM PST with the SimCity Societies game team!

Log into the chat!


SimLeaderAC (Nov 30, 2007 4:01:32 PM)
hellloooo

SimLeaderJF (Nov 30, 2007 4:14:56 PM)
greetings all

SimLeaderGoonter (Nov 30, 2007 4:26:14 PM)
Hello

SimLeaderJF (Nov 30, 2007 4:26:23 PM)
Greetings

SimLeaderSix (Nov 30, 2007 4:26:30 PM)
Hi all

ChatMaster (Nov 30, 2007 4:26:47 PM)
Welcome everyone! We're talking to Rachel Bernstein (SimLeaderSix), Dan Alioto (SimLeaderDA) and Jeff Fiske (SimLeaderJF) from the SimCity Societies team.

Guest (Nov 30, 2007 4:30:41 PM)
is this just like sim city

SimLeaderSix (Nov 30, 2007 4:30:41 PM)
No. It's not just like SimCity of yore. Societes is about about exploring the creative side of city building, building any city you want, seeing the consequences of your choices. You're not being forced into building one type of city.

SimLeaderGoonter (Nov 30, 2007 4:31:04 PM)
We are receiving your questions, the game team will respond to them as they come in.

aejen211 (Nov 30, 2007 4:32:45 PM)
does this game have any controlled simulation going on or is it strictly building?

SimLeaderSix (Nov 30, 2007 4:32:45 PM)
Yes there is a simulation running. The Sims wake up in the homes, they go to their Workplace, and afterward they go to Venues. You are placing buildings to create a city that the Sims live in.

-Skyline7284 (Nov 30, 2007 4:33:38 PM)
Is there a Terraformer tool in the game?

SimLeaderSix (Nov 30, 2007 4:33:39 PM)
No you can't terraform in game. There are map options that let you craft a map at the start of the game. And you can create your own height map for use in the game.

Jessica (Nov 30, 2007 4:35:00 PM)
Do you get to have familes in house?

SimLeaderSix (Nov 30, 2007 4:35:00 PM)
There are lots of different kinds of Sims in the game. Some of their children that live in Homes. They go to child-safe venues and when they gain happiness, it adds happiness to their whole family.

Bubba (Nov 30, 2007 4:35:10 PM)
So what exactly do you do in Simcity Societies?

SimLeaderJF (Nov 30, 2007 4:35:10 PM)
You choose from over 500 different buildings to create different types of cities, lay out roads. You have to your Sims happy by supplying them with ample opportunity for entertainment, leisure, religion, etc.

simcityfreak (Nov 30, 2007 4:36:40 PM)
Are there disasters in Societies?

SimLeaderJF (Nov 30, 2007 4:36:40 PM)
There are random events, that are not disasters, such as heat waves that occur in your cities. In addition you can deliberately invoke disasters, such as Meteor Strikes.

Simlover (Nov 30, 2007 4:37:15 PM)
Are you any closer to solving the crashing issues?

SimLeaderSix (Nov 30, 2007 4:37:15 PM)
We're working on a bug report form so you can get us the details. There is some information on crashing posted in the stickies in the Technical Help section of the board.

aejen211 (Nov 30, 2007 4:38:28 PM)
what are some features that haven't been mentioned elsewhere and what are your favorite features?

SimLeaderJF (Nov 30, 2007 4:38:28 PM)
If you play in the Challeging Mode, you will find yourself forced into paying attention to the nuances of the buildings. There are alot of very cool interactions such as Mimes being rounded up by Secret police, adding mind control to appartments, etc...

Lionpawheart (Nov 30, 2007 4:38:29 PM)
Can you create sims and put them into houses?

SimLeaderSix (Nov 30, 2007 4:38:29 PM)
It actually works the other way. You build Homes and Sims move into them.

Guest (Nov 30, 2007 4:39:07 PM)
So that means you can have churches, restaurants, shops, schools, and the like?

SimLeaderJF (Nov 30, 2007 4:39:07 PM)
All of these buildings are in the game. So yes.

Guest (Nov 30, 2007 4:40:15 PM)
Is it true that cities function perfectly well without any roads?

SimLeaderSix (Nov 30, 2007 4:40:15 PM)
It depends on what kind of city you make. Sims will drive on the roads, and walk if there are no roads. They will take buses and subways.

-Skyline7284 (Nov 30, 2007 4:41:52 PM)
Does SimCity Societies interact with The Sims 2 and its Expansions?

SimLeaderSix (Nov 30, 2007 4:41:52 PM)
No, you can't put Sims from The Sims 2 into the game. You can name the Sims that are in the game. You can follow them and see where they work, where they shop.

deathtopumpkins (Nov 30, 2007 4:42:05 PM)
Is there any way to control what type of vehicles appear on your city's roads, for example, get rid of horse-and-buggys and rickshaws in big cities?

SimLeaderJF (Nov 30, 2007 4:42:05 PM)
Yes, the car type is defined in the homes. I have mentioned this a couple of times in forums, so I would expect someone to do a mod on this at some point.

Guest (Nov 30, 2007 4:44:30 PM)
Can u get different sizes of homes like condo's, apartmaents or normal

SimLeaderSix (Nov 30, 2007 4:44:30 PM)
Yes. Homes range from single family houses up to large apartment buildings. They range in opulence from Slums to Tract Mansions, from realistic to fanciful.

Jewels (Nov 30, 2007 4:45:59 PM)
This game doesn't appear to be a traditional simcity game, what is the same and what is different between this and simcity history?

SimLeaderSix (Nov 30, 2007 4:45:59 PM)
Creativity is part of the heritage of the franchise, from the first SimCity when you sat down to play and you really wanted to build any city you thought of, but then you realized most cities are all very similar. We wanted to really create a SimCity for everyone that emphasized creativity as well as customization post release.

Guest (Nov 30, 2007 4:46:06 PM)
Are there several areas you can choose to build your cities

SimLeaderDA (Nov 30, 2007 4:46:06 PM)
Not sure what you mean by "areas" but there are many different terrain types you can choose from. Examples of them are savannah, tundra, desert... etc.

Guest (Nov 30, 2007 4:48:08 PM)
What kind of cities do u guys like to make the most

SimLeaderSix (Nov 30, 2007 4:48:08 PM)
A lot of the fun is making up you own kinds of cities. I often like to start with a modern city with tall buildings, and then build out wealthy suburbs. Sometimes I end up evolving toward Romantic city (I like the flower boxes and Parisian lamp posts), and other days I enjoy veering in an Authoritarian direction, and end up with State Television looking down at my peeps.

-Skyline7284 (Nov 30, 2007 4:48:36 PM)
How easy are mods to make?

SimLeaderJF (Nov 30, 2007 4:48:36 PM)
We have exposed as much of the XML & C# as we feel you would need to make very powerful mods. I guess I will say that if you are familiar with XML & C# it should be fairly easy. We also have an exchange to get other people Mods, and we continue to look for ways to make Moding easier.

-Skyline7284 (Nov 30, 2007 4:49:54 PM)
How many types of power plants are in the game and how do they work?

SimLeaderDA (Nov 30, 2007 4:49:54 PM)
There are over 10 power buildings in the game. They provide power to your city, and also create varying degrees of local pollution and carbon emissions.

deathtopumpkins (Nov 30, 2007 4:52:39 PM)
Why do the sims have a weird walk?

SimLeaderSix (Nov 30, 2007 4:52:39 PM)
Sims have different kinds of walks depending on how their city is evolving. A very spiritual city has people serenely gliding. An authoritarian city has people with dejected walks. And we all walk a little funny after a liquid lunch.

anise (Nov 30, 2007 4:53:26 PM)
What kind of weather are we to expect in societies?

SimLeaderDA (Nov 30, 2007 4:53:26 PM)
Currently you can expect there to be rainy days and sunny days.

Rileyjcquinn (Nov 30, 2007 4:54:31 PM)
Do you need power in the game our can you have a powerless city

SimLeaderJF (Nov 30, 2007 4:54:31 PM)
Actually, someone just posted some great screenshots of a spiritual agricutural society. So yes, the fact that you can do this is part of our goals of allowing you, as a city building gamer, to choose the type of city YOU want to build.

Guest (Nov 30, 2007 4:54:43 PM)
Do cities generate based on decisions you make as in SimCity or are you able to build roads, highways and buildings?

SimLeaderSix (Nov 30, 2007 4:54:43 PM)
The game lets you take the city in whatever direction you want by directly building the roads and buildings. You pick what you want and where you want it to be.

CJ (Nov 30, 2007 4:56:28 PM)
My game seems to be spawing a lot of hippies (like 20 at once) , is this some kind of glitch or is this supposed to be happening?

SimLeaderJF (Nov 30, 2007 4:56:28 PM)
Yep. You probably have a 'creative' city, with a lot of bohemian type buildings.

Jewels (Nov 30, 2007 4:57:12 PM)
Is the hydro power from 2000 back? I was sad when 3000 and 4 didn't include it.

SimLeaderSix (Nov 30, 2007 4:57:12 PM)
We don't have hydro power. There is a new Hydrogen Power Plant included with the Game Update.

Guest (Nov 30, 2007 4:58:02 PM)
What's the strangest city you've created?

SimLeaderJF (Nov 30, 2007 4:58:02 PM)
Heh! Well, classics were Zombie town, where the Zombies were actually going to factories and working for me, or the creative society that I converted to my will, with Men in Black and secret police.

Jewels (Nov 30, 2007 4:58:23 PM)
what is a spiritual city?

SimLeaderSix (Nov 30, 2007 4:58:23 PM)
Buildings that produce or consume spiritual energy tend to be places of worship, agricultural-oriented buildings that speak to a simpler way of life, and a variety of Zen-themed buildings and decorations.

aejen211 (Nov 30, 2007 4:59:32 PM)
do the days pass as you are building or does game play go on hold?

SimLeaderSix (Nov 30, 2007 4:59:32 PM)
You can pause the game if you want. I usually let time keep passing as I build.

nikki7923 (Nov 30, 2007 5:00:56 PM)
I am trying to build a overpass like the one in Small Town video. How do I do that?

SimLeaderSix (Nov 30, 2007 5:00:56 PM)
Bridges have different looks depending on how the city has evolved. When you extend a dirt road over the water (creating a bridge) and you have a Small Town or Spiritual city, then you'll get the covered bridge.

-Skyline7284 (Nov 30, 2007 5:00:57 PM)
what are some of the smaller details in the game?

SimLeaderDA (Nov 30, 2007 5:00:57 PM)
There are a lot of little details in the cities that change with the city profile that really make your city look and feel like what you would expect. Romantic cities have flower pots line the streets, haunted cities have pumpkins on porches, even sims in some spirtuality cities change into robes.

Guest (Nov 30, 2007 5:01:52 PM)
Whoah! Is there natural disaters like the original Sim Cities?

SimLeaderJF (Nov 30, 2007 5:01:52 PM)
You can invoke an earthquake if you want. But, if you build a city with high Carbon output, you will be more likely to have a Heat wave, Drought, or a Tsunami may strike a neigboring city.

Guest (Nov 30, 2007 5:02:56 PM)
Can you type a number of tiles to tell how big you want your city, or you would do it like in SC4, (Small, Medium, and Large)

SimLeaderSix (Nov 30, 2007 5:02:56 PM)
The maps are all the same size. You can adjust their appearance tremendously in the New City screen - try a desert terrain or alpine. I tend to choose flatter terrain types when I want to build a larger city, and hillier ones when I want a sense of being integrated into nature.

Guest (Nov 30, 2007 5:05:43 PM)
i play the regulars sims2...but never simcity, will it be easy to go from sims2 to simcity?

SimLeaderSix (Nov 30, 2007 5:05:43 PM)
Definitely. This game is designed to be accessible and easy to get into it. When you start up the game it suggest you take the tutorial. It tells you everything you need to know to get up and running.

CJ (Nov 30, 2007 5:08:24 PM)
What can we expect to see in the way of new downloads and additions to the game from the SimCity Societies Official site in the future?

SimLeaderDA (Nov 30, 2007 5:08:24 PM)
www.simcity.com. We have a community mod exchange where some very cool stuff is happening. Check it out.... can you say NINJAS!?

Guest (Nov 30, 2007 5:08:35 PM)
Is SimCity Societies just like the other SimCity games? I mean, money earning, scaping the land, putting your sims in?

SimLeaderSix (Nov 30, 2007 5:08:35 PM)
Societies is about exploring the creative side of city-building, and letting you make cities that are different from each other not just visually, but also thematically and functionally.

-Skyline7284 (Nov 30, 2007 5:09:39 PM)
If i can run SimCity 4 on Highest graphics can i run SimCity Societies?

SimLeaderSix (Nov 30, 2007 5:09:40 PM)
It really depends on whether your system meets min specs. They are posted in a Game Help pdf in the Exchange section of simcity.com.

-Skyline7284 (Nov 30, 2007 5:10:37 PM)
How many Buildings can you fit on a piece of terrain?

SimLeaderSix (Nov 30, 2007 5:10:38 PM)
That depends on which buildings you choose. Some have a tiny footprint, like a secret police kiosk. And some have a huge footprint, like the Palace of Justice.

Sbrekel (Nov 30, 2007 5:11:41 PM)
Do we have to deal with electricty and water?

SimLeaderSix (Nov 30, 2007 5:11:41 PM)
You no longer manage a power or water grid. However you do need to power your city. The range of choices in Power matches the approach to other buildings -- you can go green, or super-coal, and or somewhere in between.

sneaky_bubble (Nov 30, 2007 5:12:14 PM)
How long can a city last? How do cities change over time?

SimLeaderDA (Nov 30, 2007 5:12:15 PM)
Cities last as long as you want and it is not so much that cities change over time, they change based on the type of society you create.

-Skyline7284 (Nov 30, 2007 5:13:43 PM)
whats your favorite mode in the game?

SimLeaderSix (Nov 30, 2007 5:13:44 PM)
It depends on my mood. Most days I play in Normal mode and reach for trophies. But there are definitely times when I just love to noodle around in Free Play mode.

ChatMaster (Nov 30, 2007 5:14:40 PM)
Hi everyone. There's 10 minutes left in the chat.

Guest (Nov 30, 2007 5:15:49 PM)
I'm a huge fan of TheSIms2. What aspects of Sim City Societies will interest me?

SimLeaderSix (Nov 30, 2007 5:15:49 PM)
SCS is about nurturing a city. It's fun to decide how your city will grow up, what personality it will have. When I play, I have a story going in my head about my city and why it is growing the way it is.

Guest (Nov 30, 2007 5:16:30 PM)
do you get to chooose who can be mayor and who can run the city?

SimLeaderJF (Nov 30, 2007 5:16:30 PM)
You always are the leader of your society. However the messaging can address you as Mayor or a different title, in the Ticker tape or other message dialogs, based on the society you create.

Guest (Nov 30, 2007 5:18:38 PM)
WHy is there so many framerate promblems? Even on a machine like mine with 3.0 ghz and 2 gig ram on vista there are tons of framerate promblems other players are complaining as well.

SimLeaderSix (Nov 30, 2007 5:18:38 PM)
Please take a look at the stickies SimLeaderViolet is posting in the Technical Help section of the forum at simcity.com. There is a hotfix from Microsoft that helps many Vista users - we will post that url. Customer support can also help you figure out if you meet min spec and get you up and running. Try https://easims.custhelp.com

TS2MichaelD (Nov 30, 2007 5:18:47 PM)
whats your favourite BUILDING in the game :D

SimLeaderJF (Nov 30, 2007 5:18:47 PM)
My Favorite buildings (I can't do just one) Spirit Squadron that can dispatch Cheerleaders and the Asylum for the sound effects, and "Issue the call".

SimLeaderDA (Nov 30, 2007 5:18:49 PM)
My favorite building is the Sesshin Center, i like being able to police my cities a little... without police :P

SimLeaderSix (Nov 30, 2007 5:20:26 PM)
I have to admit i really like the beautiful upscale Victorian homes. I also like the Palace of Justice a lot.

Guest (Nov 30, 2007 5:22:45 PM)
Will buildings become abandoned if they lack needs like power and water?

SimLeaderSix (Nov 30, 2007 5:22:45 PM)
Buildings shut down when they don't have the energy they need, be it power, or societal energy. Workplaces need workers, Sims won't report to work unless they are happy enough. Venues make them happy. Roads, buses, subways help them get to work quickly (if they arrive late to work, you don't get paid).

-Skyline7284 (Nov 30, 2007 5:22:52 PM)
Were there any funny moments when the game was in devolopment?

SimLeaderDA (Nov 30, 2007 5:22:52 PM)
A couple I can remember off hand are the time that homes were spawning giant sims, and the time that we had the busses taking the subway. Oh... and the time I had to yell "Gamer Freak" into the camera for australian TV.

-Skyline7284 (Nov 30, 2007 5:25:32 PM)
Any really funny cities created? Please Tell =P

SimLeaderJF (Nov 30, 2007 5:25:32 PM)
Actually, this answer touches on a few questions. Some of the most amusing societies are combinations of extremes 'co-existing' or not. One city I had was miserable, everywhere, except for a rockin' neighborhood where everyoone was living in Band Houses. These were spawning so many street musicians they were keeping everyone happy- despite zombies and secret police on other side of town!

ChatMaster (Nov 30, 2007 5:26:05 PM)
Hi everyone. This concludes our chat. We'll be posting the chat transcript online at simcity.com shortly.

SimLeaderSix (Nov 30, 2007 5:27:27 PM)
Thanks for joining us everybody!

SimLeaderDA (Nov 30, 2007 5:27:32 PM)
Thanks for coming! C-ya :D

SimLeaderJF (Nov 30, 2007 5:27:39 PM)
Thanks for joining us!

15 Nov 2007 - 22:00

We talked with ultra-modern content creator Simcredible to get some insight into custom content creation. Come check it out!

Read the Interview


Fan Interview - Simcredible

MaxoidMoonBelly from The Sims 2 talked with community member Simcredible of Simcredible Designs to give some insight into custom content creation!

The Sims 2MaxoidMoonBelly: How did you first hear of the Sims, and what got you into playing the game at first?

Simcredible: The first time I heard about The Sims was watching TV. A program about games was presenting The Sims and I was amazed about it. I simply loved the game! When I first played The Sims I simply forgot about the time and spent the whole weekend in front of the computer enjoying that brand new life's generator. A thing I really love in The Sims is that each time you load the game is a new experience. That power of controlling a family really caught me and the lots of possibilities that can happen while playing the game really made me (and still makes me) forget about the time.

MaxoidMoonBelly: What do you like about the sims game?

Simcredible: The Sims is an incredible game! It's hard to name just a thing I most like about it. But as I said the possibility of being lots of people plus controlling them is amazing. I really enjoy the game play. I love to decorate, to create, to build but I still prefer to play because it opens lots of experiences especially because I love to create different people Wink

The Sims 2MaxoidMoonBelly: What is a memory you have of a fun or favorite moment in the game with your Sims?

Simcredible: They are so many... I really have special moments with my Sims and I use to keep all great memories in pics. I have lots of Sims shots to remember and enjoy favorite moments. A great memory I have was the day I started a family with 28 Sims (using a file from Inge Jones at SimLogical that allows more than 8 Sims on a lot) and each week a sim should leave the house until the grand finale when just 3 Sims would remain and then just one would be the winner. To make this project I had people here at my home plus my close friends playing with me, giving opinions, voting to decide who would stay and who would leave, we used to create tasks for The Sims inside the house etc. Was great! Happy Due to Real Life sure we all were able to play just on weekends free time but during the week we used to comment about the game, how it would be when the weekend arrives, who would be "fired" and so on. We really, really had lots of fun! I have this one project pictured in more than 180 pics!

MaxoidMoonBelly: What inspired you to start making your own creations?

The Sims 2Simcredible: I started creating on Sims1. At that time I had lots of families and those families had the same furniture so, I started to download custom content. But I must confess... I am soo curious...100% curious... and after my first download I decided that I would learn how to do that. I simply thought that the possibility of create something for the game was incredible. I started looking tutorials because I put in my head that I would not give up until I could create something. And so, after lots of reading and effort I finally created a chair Happy I was so excited! And so my Sims families changed their decorations and I finally could have my houses looking different. The Sims 2 is even better to create because it opens a lot of new possibilities. To be honest, my big inspiration to start creating was my passion for modern rooms. I really enjoy contemporary furniture.

MaxoidMoonBelly: What would you say is the biggest challenge to making things for the game?

The Sims 2Simcredible: My biggest challenge is to adapt some of my ideas with the bases and animations that come with the game. Sometimes it's not easy to adapt an object with the bases we current have in the game. My knowledge with animations is very limited and sometimes I have to create simple decorative pieces when in fact I would like to put more realism on them. Another thing that is a challenge to me and deserves a comment is the fact that we're always trying our best to keep our meshes in an acceptable polygon number. It makes a lot of difference in the game play, especially for those with no powerful machines Happy

MaxoidMoonBelly: What programs do you use (modeling and texturing)?

Simcredible: For modeling I use MilkShape 3D and Rhinoceros. To texture I use Corel Photo Paint.

MaxoidMoonBelly: Where did you go to learn how to do modeling and texturing?

The Sims 2Simcredible: I started to deal with textures before The Sims because I had a website (not Sims related) and I started to create graphics for it; so I acquired some knowledge about texturing. But when The Sims happened on my life I simply decided to get myself better and so started to read and learn more about texturing.

The Sims2 is not like The Sims 1. The 3D files need to have low polygon numbers in order to keep a good game play so I noticed that much of the object appearance would be on the texture instead of the mesh itself. So, was clear for me that I would need to improve my textures to have a good looking object with low polygon mesh.

What helped me to have better textures and also how to make my 3D models was reading tutorials on the net, specially on Sims community and 3D forums. All tutorials and information are valuable but I have to say... I also tried things by myself which is very important . The only way we can improve is trying, practicing.

MaxoidMoonBelly: What are the most requested items you get asked to make?

The Sims 2Simcredible: We don't usually take requests but I like to stay tuned in about what people enjoy. People use the comments on our Guestbook or also at our Forum telling what pieces they prefer and sure we try to pay attention. We try to provide varied content to our site such as skins, make up, genetics, walls, floors, etc. But our main goals are really objects sets and single objects creation and people know that. The favorite sets we have comments and requests are always kitchens. People really enjoy having more and more kitchens! Happy

8 Nov 2007 - 22:00

Get this new car download for your game!

Download Now!

The Sims 2

Directions for Downloading the Ford Fusion

For users with The Sims 2 Nightlife
Step 1: Download the car

For users that don't have The Sims 2 Nightlife but have newer expansion packs* such as The Sims 2 Open for Business, The Sims 2 Pets, or The Sims 2 Seasons
Step 1: Download the car
Step 2: Download the car kit (includes driveway for your car)

* For users with only The Sims 2 base game or The Sims 2 University, these downloads will not work, you must have Nightlife or newer expansion packs.

8 Nov 2007 - 17:47
Welcome Seth!

We, SimsNetwork and The Sims Zone, have a very special announcement to make! On the 23rd of October this little boy was born as Rosana's and ChEeTaH's son! Seth is the youngest Sims fan we know, and while he hasn't had too much hands-on experience yet, he definitely will in the future. Welcome, Seth!

7 Nov 2007 - 22:00

Find out who won the Teen Style Movie Mashup Contest!

Check out the winning video!

6 Nov 2007 - 22:00

The Sims 2 Teen Style Stuff is in stores now. We have posted new screenshots so you can check out all the cool new items in action!

Learn More...

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