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GameSpot gives an inside look into the upcoming The Sims 2 Pets soundtrack.
Flaming Lips, Pussycats in Sims 2 Pets
By Tim Surette
Music artists The Flaming Lips, Pussycat Dolls, Hot Chip lead roster of 24 artists contributing Simlish versions of songs for Sims 2 Pets.
While most of the attention is on the soundtracks of Electronic Arts' sports games, one other franchise has been pulling in big names for quite some time now. However, those big names--which include The Black Eyed Peas, Depeche Mode, and Howard Jones--aren't exactly intelligible, because they sing in a very foreign language.
The franchise is The Sims, and the next installment of the series will continue the tradition of featuring famous musicians singing songs that make Bob Dylan sound like a speech coach. Joining the previously announced teen sensations AJ & Aly will be alt-rockers The Flaming Lips, sexy songstresses Pussycat Dolls, and nerd-core act Hot Chip.
"We've always been known to jump at opportunities that challenge us to do something totally fresh that we've never done. Needless to say, recording 'Free Radicals' in Simlish allowed us to do just that," said Flaming Lips front man Wayne Coyne.
The soundtrack is as follows:
Artist / Track / Platform
Aly & AJ / "Chemicals React" / PC and Console
Brazil / "Candles Cast Long Shadows" / PC and Console
Cowboy Troy / "I Play Chicken With a Train" / PC and Console
Cut Copy / "Future" / Console
Dena Deadly / "Fortuzala" / PC and Console
The Flaming Lips / "Free Radicals" / PC and Console
Hot Chip / "Colours" / Console
Hot Chip / "So Glad to See You" / Console
Isabelle Huang / "Hit It" / PC and Console
Jessi Malay / "Topsy Turvy" / PC and Console
Joanna J / "Unthinkable" / PC and Console
Kristen Dex / "Come On Come On" / PC and Console
New Amsterdams / "Turn Out the Light" / PC and Console
Prescott / "Dixie Dixie Where Have You Been All My Life" / PC and Console
Prescott / "Hurt Nobody" / PC and Console
Ralph Myerz and the Jack Herren Band / "Boombox Breakdown" / Console
Saving Jane / "Girl Next Door" / PC and Console
Skye Sweetnam / "Boyhunter" / PC and Console
Something for Rockets / "I Never Know" / PC and Console
Tanaila / "Wow Wow Wow" / PC and Console
The Films / "Black Shoes" / PC and Console
The Format / "The Compromise" / PC and Console
The Netw0rk / "Topy Apa Ty" / PC and Console
Pussycat Dolls / "Don't Cha" / PC and Console
Touchstone / "Simpatico" / PC and Console
W of P3 / "Aff Wubbas Doo" / PC and Console
The votes are in and we've posted the lyrics to your favorite Simlish songs!
Go Betty Bo - Very Very Rich Town
Mala nono sato sartino martossi gami
Seeta solananni sarti moolega
Seela thyam yellen acko ono
Kwano sutu pallo sarita
Talami kana
Akimi lalo kwami kasuka
Balami sula
Monta soley kwondo kofina
Afenk snoz vins mee-la
Sonns fetro mitru moz
Bucklins ent letra mel
Tetsa mennay ya
Afenk snoz vins mee-la
Sonns fetro mitru moz
Clucklins ent letra mel
Et kanal mow krutseela woznow frice al tremen
Cheesa letta hoonam bossanem
thry sama kruscha larpa
warplacu sant myhan trafelg
Talami kana
Akimi lalo kwami kasuka
Balami sula
Monta soley kwondo kofina
Afenk snoz vins mee-la
Sonns fetro mitru moz
Bucklins ent letra mel
Tetsa mennay ya
Afenk snoz vins mee-la
Sonns fetro mitru moz
Clucklins ent letra mel
Ixoot pepas weesa yos
a saldikas
onai da
etta streeks aboi fwanett
curla lasma
ondo la
Afenk snoz vins mee-la
Sonns fetro mitru moz
Bucklins ent letra mel
Tetsa mennay ya
Afenk snoz vins mee-la
Sonns fetro mitru moz
Clucklins ent letra mel
malonono!
Clucklins ent letra mel
malonono!
Clucklins ent letra mel
malonono!
Clucklins ent letra mel
Kajagoogoo - Too Shy
Glund-bibe, (ine) vorba glepps, do-neeva bibe
Gry na bibble quarbler
Zubby stonk, voo bon gobeen, voo tamby gronk
Gow, nooboo, gow
Vay zork, booga linny vobler.
Flerb
Boo neeb neeb
wush wush, eeb lo jeeb
Boo neeb neeb
wush wush, eeb lo jeeb
Boo neeb neeb
wush wush, eeb lo jeeb
Boo neeb neeb
Wush wush
Gomber blenicork nall vorky boo noo-zeets
Ooh, booga linny vobler
Norb oonie vipp terbits, wo boo doo-neet
Nooboo boog
Vay zork, booga linny vobler.
Von flerb
Boo neeb neeb
wush wush, eeb lo jeeb
Boo neeb neeb
wush wush, eeb lo jeeb
Boo neeb neeb
wush wush, eeb lo jeeb
Boo neeb neeb
Wush wush
Cowboy Troy - I Play Chicken with a Train
Nor plotz icka wibba hain
Plotz icka wibba hain, hain
Unh-huh, unh-huh
Nor plotz icka wibba hain
Plotz icka wibba hain, hain
Unh-huh, unh-huh
Hooby char! Hurby nurbs!
Onna bims n' chims pree na plurbs
Boo botz ang cubba rowzie bebs
Gwan doo blurtz eppy nabazen
Fret-a-shay-a, fret-a-shay-a, fret-a-shay-a,
Mooz?!
Na boo blotzork cubba tubey noobs
"Pow, tibby zibbed y tarb niverps"
Unh-huh, tee mimsa nerp
Peebla nerp sim booglavort...nur pondavort...tee randivort
Bubby napacky bibs obba ZLE's, hep Durn McGurn sebby lib za reez
Sebby lopp ni voob ma wib-wab nacks
Ebba wanie grau sneems webba stobba grobe
Ni boo na blotz, jibbity-jotz
Ebba manie hain jubba totz vor plotz!
Nor plotz icka wibba hain
Plotz icka wibba hain, hain
Unh-huh, unh-huh
Foo nipe a lablort, dee pinda la neeb
Na boin vibby hoin tabba wabba na jeeb
Subba zeen ocka neen webba tuffaro lome
Fladiki nazurn, azza myba mome
Seeby raba naba tine acka chamberoonie
Wimma boo banucky ze kubu nachoonie
Zal aba na woo na wibbs, foo nitz
Doonurb ZBZ obba ZBZ
Sna greebie waba sabie sonu kombucheen
Hibba nurt vur wib-wab nabio, toobim
Robu la chobby ombu na snee
Skibba har toonie ban ibba nobie lachee
Nebba clona beeba haba ubba rippa var nocks
Bubba nooba obba dox, skazz gobba jibby ozza snocks
Fro Blexnor eeny clang, mooba no zabbie wibba baskie drang!
Nor plotz icka wibba hain
Plotz icka wibba hain, hain
Unh-huh, unh-huh
Lots of game sites have posted their previews of Pets! Here's a collection of links to help you get started.
GameSpy.com
1Up.com
GameSpot.com
The Sims 2 Pets
By Dave 'Fargo' Kosak
It's official: Sims 2 is going to the dogs. And the cats. And the birds...
Spiffy:
New animals have amazing personality; lots of animal customization options; werewolves!
Iffy:
Not as much new gameplay as in previous expansions.
With three significant expansion packs under its belt, it may seem like there's more content for The Sims 2 than one person can adequately explore in a single (real-life) lifetime. Is one more expansion one too many? We didn't think so after The Sims 2 Pets started giving us the puppy-dog eyes -- literally. The simulated animals in the new pack are, in many ways, even more lifelike than their simulated owners ... and often cuter. We spent some significant time playing the new expansion this week and put this puppy through its paces.
What's New? Pussycats?
As you'd suspect, Sims 2 Pets allows your Sims to adopt or breed cats and dogs (as well own birds or little rodents). But what threw us for a loop was just how much personality these little guys have. We watched as one of our Sims tried to teach her new dog to roll over: Our puppy looked up at her with glossy eyes, one ear cocked, her furry head following every movement of her owner's hand. It doesn't take long to form an attachment with the onscreen animals.
The Sims team has obviously studied hours and hours of real-life pets in action, because the animations for the simulated cats and dogs are eerily spot-on. A cat approaching a scratching post will give it a cursory sniff, then reach up to the top of the post, arch his back, and pull his weight down in a perfect imitation of a real animal. It looks good regardless of how the cat is built (small, gangly, stocky, long hair or short, etc.). Watching a digital cat chase invisible bugs around the yard is very nearly as entertaining as watching the real thing.
You can encourage or discourage pet behavior ... but you can't control them.
Managing pets can be tricky, because you don't directly control them. Your Sim can praise animals for good behavior (like using the litter box) or scold them for bad behavior (like sleeping on your bed), which in time will "train" the animal to behave right even when you aren't home. You can even teach animals tricks. Of course, you can also train your pets to be complete terrors -- running around crazily, scaring the neighbors, etc.
Like human Sims, dogs and cats will have their own needs, like the need to be social, go to the bathroom, or have fun. What's new is that dogs have a need to chew on things and cats have a need to scratch. So if you don't provide your critters with some safe outlets to do these things ... expect to have your furniture suffer for it.
A Whole New Breed
A big part of the expansion is the ability to edit your own animals from scratch. In many ways, the animal editor is even more flexible than the editor used to create people. For instance, on top of being able to adjust every part of an animal's facial features, you can also alter his or her physical build and body shape. Your new animal will run around and eat and play, no matter how you tweak the body proportions -- it makes us wonder if the Sims team has been sharing technology with Wright's next PC game brainchild, Spore.
We were especially impressed with how you adjust the coat patterns of an animal's fur. This is done in layers defined by the player. For example, a cat might start with a plain white coat of fur as the base layer. Then, you can add a layer of orange splotches on his back, and adjust the opacity of that layer to blend it in. On top of that, you can add some black spots, and blend those in. Then you can add splotches of color over the eyes, on the ears, on the tail, etc., blending them all until you've created a completely custom animal. Calico? Siamese? You can choose the preset defaults or go in and tweak your own.
Pets of the right genders can get together and (if they like each other), they can have kittens or puppies. Just like with human Sims, the genetics of the mother and father will combine, so the offspring will resemble the parents. It's possible to create your own animal breeds.
Bad Moon Rising
The new pack is accompanied by a whole new series of wants and fears associated with animals. Family-oriented Sims really want their pets to like them. Business-oriented Sims immediately want to get their animals into the workforce (you can hire out your animals as guard dogs or even TV stars). And most Sims fear wolves.
Yep, wolves! Stray animals will occasionally wander though the yard, which is a great way to adopt new furry friends into the family. But not everything is warm and fuzzy in the animal kingdom: Wolves with glowing eyes will occasionally make nocturnal visits to your happy home, frightening your Sims. (Yet, for some reason, befriending my cat in one instance.) We weren't able to test this feature out ourselves, but supposedly a wolf bite could lead to an acute case of lycanthropy for your Sims. Yep: Werewolves!
Which begs the obvious question: What if an alien werewolf mates with a vampire robot? I guess we'll have to wait for the final release (currently scheduled for this October) to find out.
The Sims 2 Pets
By Scott Sharkey
It's a dog eat crap world.
It's hard to top The Sims for sheer screwaroundability and amusing emergent behavior. Unfortunately, it's something that can make the game a tough one to get a handle on without some serious hands-on time. Fortunately, we've had some of that time with Sims 2: Pets and used it to tinker around and see just what we can and can't do with our new friends.
First, we've found that none of our families can have more than six cats and/or dogs. There doesn't seem to be any limit on guinea pigs or birds, however, in much the same way as there's no limit on the number of ovens or coffee tables you can own. It's not particularly surprising since that's essentially what they are, albeit playful ovens that you have to feed and who can be scared to death by your cat.
We tinkered a lot with the pet editor, which offers a pretty extreme range of body morphing and layered coat patterns. Note that while pets will pass on their traits to the next generation the same way Sims do, you likewise can't breed them with their own siblings or parents. If you could, however, we like to imagine that the result would look a lot like our first pet.
Also, your pet's feeding and exercise habits don't seem to have any impact on their appearance. Go ahead and make a hyperactive, morbidly obese cat. They'll be stuck that way until they die. It must be a glandular thing.
Just because you can have a half-dozen dogs or cats and a pretty much limitless number of smaller critters, it doesn't necessarily mean you should. We're sure everyone's first impulse is going to make a crazy cat-lady family. Granted, we suck at the Sims, but we bet most of these stories will end the same way ours did: in squalor and despair, with a distinct lack of mourning by all your neighbors. A few ill-cared for cats who hadn't run away or been confiscated by animal control noticed our passing. At least, except for that miserable tuxedo cat who was too busy thinking about videogames.
Back when we were first shown the game we were assured that it's impossible for pets to die of anything but old age. After the surprising number of death threats we received for even speculating about the possibility of setting an imaginary dog on fire we felt a need to confirm this through experimentation -- purely in the interests of research, of course. We're totally above antagonizing crazy people on the internet.
Our enclosed TV dinner conflagration revealed to our satisfaction that adult sims remain extremely flammable while dogs are completely immune to the effects of fire. As this was happening we also noticed that, in a surprising touch of realism, dogs are inclined to eat from uncleaned litter boxes.
So, other than animal control intervention, old age is really the only thing that will part you from your pet. One of the game's aspiration rewards is a life-extending kibble, but eventually they'll have to succumb to decrepitude, leaving behind an adorable little tombstone. Their ghosts will also occasionally romp around at night, though we've yet to see one try to scare anybody.
But at least our orphaned pets were safe. The cops may be conspicuously absent when some jerk has kept a Sim trapped with picket fences until they die of exposure, but uncared for pets will bring them around in seconds. It'll even be possible for one of your other families to adopt the poor abandoned beasties.
On the down side, this means you won't be making families of nothing but, say, two dogs, a cat and a goldfish. No Incredible Journey crap for you.
The Sims 2: Pets Hands-On - Creating, Adopting, and Owning a Virtual Pet
By Jason Ocampo
The virtual world of The Sims 2 goes to the cats and dogs in the upcoming fourth expansion.
The virtual world of The Sims 2 will become home to all sorts of animals with the release next month of The Sims 2: Pets, the fourth expansion to EA's popular people simulator. The first three expansions have let your sims go to college, go to town, and go to work, but Pets focuses more on fleshing out your sims' everyday lives with the presence of animal companions. With the expansion due out next month, we got our hands on the latest work-in-progress version of Pets to see what being a pet owner in The Sims is like.
Pets features a variety of pets for your sims to play with, including "wormrats" and birds, but the main focus of the expansion is most definitely on cats and dogs. The latter two can be added to a sim family in any number of ways. You can custom-create a cat or dog in the create-a-family mode, just like you can custom-create sims, or you can adopt a stray cat or dog in the game, adopt one using the pet-adoption phone service, or buy one at a community lot that sells pets.
The custom creation mode offers you, by far, the most control over what type of animal to create. As with the sim creation tools, there's a button that will randomly select a breed and a gender if you're in a hurry, or you can go through the step-by-step process of creating your own cat or dog. You choose a name, gender, and breed (there are more than 50 dog breeds and more than 30 cat breeds to select from), and then you can customize Kitty or Fido even further. In the color option, you select fur color, and then you can add on different colors and patterns in layers. Then you can tweak facial features to really customize the look of a pet, perhaps to match a real-world one. Even fooling around in this mode is fun, thanks to the amusing facial-morphing animations at work. Additional customization options let you tweak body and tail, but you're not done yet.
Pets have personalities that you can customize, or if you don't want to mess with the settings, simply select a zodiac sign for your pet and that will automatically adjust the personality settings for you. The settings let you tweak your pet's behaviors between genius or doofus, hyper or lazy, independent or friendly, aggressive or cowardly, and pigpen or finicky. These can play a role in determining your pet's mood in the game, which we'll touch on later. Once you're finished with personality, your pet is created and you can go on and create another pet or perhaps a sim to act as pet owner. We should note that you can also take one of your existing sim families and add a pet using the create-a-family mode.
Being a pet owner in Pets is a lot like being a pet owner in real life, as you don't have any direct control over your pets. Instead, they're autonomous creatures with their own needs and wants that you have to take care of, as well as creatures whose behavior you'll have to mold through training. Dogs will have a tendency to chew anything in sight, while cats will scratch up a storm. You can discipline Fido after he rips apart an expensive sofa, though you can avoid this problem altogether by purchasing chew toys ahead of time. Likewise, a scratching post can give Kitty something to shred, other than your expensive furniture. As you'd expect, there are a variety of feeding dishes, toys, pet beds, and more to select from, with the witty descriptions that The Sims is known for.
Pets can be conditioned through rewards or punishment, so you can encourage whatever behavior you want to see through praise, while discouraging other behavior through a stern scolding. It's easy to know if a lesson has taken root or not, thanks not only to the handy meter bar that appears over a pet's head, but also to the impressive animation that lets you know what your pet is thinking. A happy dog will sit up and be perky, while a scolded dog will look hurt and ashamed.
The main reason to have a pet is to have fun, which you can do by playing with your pet. Cats can be picked up and nuzzled or tossed in the air, or you can tease them with a toy that sends them running around in a circle. Dogs are happy with games of fetch, but a belly rub is just as good. Mood is important, because this can affect your pet's performance at work. That's right, pets can help earn their keep and get out of your hair a few hours a day by getting a job. This can range from a career in law enforcement as a "snooper deterrent" to a life in showbiz as an extra. Simply scan the local newspaper for pet jobs, and the car will appear at the appointed time to pick up the pet for work and drop it back at home once the workday is done. It's not all work, though, as pets will get days off, just like their sim owners.
How this impacts the overall pace of The Sims 2 is interesting. Time is, after all, the most important resource in the game, and there's only so much time that your characters can spare during their normal, everyday lives for making sure the pets are fed, giving them the exercise they need, or playing with them. But that's the price of being a pet owner in real life, too. Just like in real life, pets in the expansion can require a lot of maintenance and work, but the reward is having a loyal companion that can help put a smile on your face. Pets will be unleashed for The Sims 2 in October.
Indulge your Sims in the glamorous life with this collection of luxurious furniture, fashionable clothing, and extravagant decor items!
Get a behind the scenes look at the making of Glamour Life Stuff
Glamour Life Stuff - Behind the Scenes
The Sims 2 team lets you in on some of the behind-the-scenes secrets to stuff that you see in the game everyday! We chatted with one of our game producers, Lyndsay Pearson (MaxisLittleL) to give you a sneak peek into the making of Glamour Life Stuff!
Lyndsay: Hello everybody! It's Lyndsay again and I wanted to give you a little more background on the new Glamour Life Stuff Pack coming out later this month.
How do you start? How do you come up with ideas for the things you make?
Lyndsay: You may be surprised to find out that one of the first things we look at is you. We read the boards, we see customer survey reports, we take polls, we look at the kind of content you're creating for yourselves and we think about how to give you the things you commonly ask for. One of the biggest problems we initially had was "What is Glamour?" Glamour can mean so many things to different people that it was hard to find a definition we all agreed on. We started with sketches we call "high level concept art" to give us a "feel" of the kinds of things we could make that would be "glamourous".
Where does your inspiration come from?
Lyndsay: When I asked our lead concept artist, Jeff Adams, about how he approached some of the initial concepts, he said "The Glamour Life process was unique in that I not only thought of objects, but of the personalities that lived within the environments those objects decorated. [I originally thought about] the rocker, the actress, the old money sim, the R&B star, and the executive (which won). This helped because it kept me from trying to be broad in the scope of the designs, and allowed me to focus in on furniture and decorations that the world traveling executive would have in his/her home.
To summarize, it wasn't a particular design style that was the driving force, but rather one personality's sense of taste".
After nailing a feel, we started looking at magazines, searching for images online as our concept artists continued iterating on the looks we'd liked, eventually all adding up to a coherent style we could rally around.
From that point, we started to focus on which objects we really liked, which ones needed to be modified slightly or which ones we needed to change completely. We came up with a list of all the objects and skins we thought would flesh out a stuff pack and started creating more detailed outlines of them.
Wow, those concept sketches are cool! What happens next?
Lyndsay: We review all of these designs and then wait anxiously to see how they look when they return from our very talented artists. We put them into the game, build out rooms and test design modes then tweak and polish them until they're just right. Then all of the pretty, polished work gets put into tantalizing screenshots for your enjoyment!
That's it! A small taste of some of the pre-production work we do to get wonderful objects and games into your hands.
MaxoidMoonBelly has added new lots and casual outfits to the Exchange using Glamour Life Stuff.
Save yourself a trip to the store by digitally downloading and then playing the game today!
The Sims 2 Nightlife has been nominated for a Golden Joystick Award as PC Game of the Year!